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An Overview of Computers and Programming Languages

Quiz yourself by thinking what should be in each of the black spaces below before clicking on it to display the answer.
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Question
Answer
A ___ is an electronic device capable of performing arithmetic and logical operations   computer  
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A computer system has two components: ___ and ___   hardware software  
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The ___ and the main memory are examples of hardware components   central processing unit CPU  
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All programs must be brought into ___ before they can be executed   main memory  
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When the power is switched off, everything in main memory is ___   lost  
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___ provides permanent storage for information. Hard disks, flash drives, floppy disks, ZIP disks, CD-ROMS, and tapes are examples of secondary storage   secondary storage.  
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Input to the computer is done via an input device. Two common input devices are the ___ and the ___   keyboard mouse  
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The computer sends its ___ to a device, such as the computer screen   output  
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___ are programs run by the computer   software  
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The ___ monitors the overall activity of the computer and provides services   operating system  
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The most basic language of a computer is a sequence of 0s and 1s called ___. Every computer directly understands its own machine language   machine language  
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A ___ is a binary digit, 0 or 1   bit  
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A ___ is a sequence of eight bits   byte  
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A sequence of 0s and 1s is referred to as a ___ or a ___   binary code, binary number  
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One ___ (KB) is 2^10 = 1024 bytes One ___ (MB) is 2^20 = 1,048,576 bytes One ___ (GB) is 2^30 = 1,073,741,824 bytes One ___ (TB) is 2^40 = 1,099,511,627,776 bytes One ___ (PB) is 2^50 = bytes One ___ (EB) is 2^60 = bytes One ___ (ZB) is 2^70 = bytes   kilobyte megabyte gigabyte terabyte petabyte exabyte zettabyte  
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___ are programs that translate a program written in a high-level language into machine code, called object code   compilers  
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A ___ links the object code with other programs provided by the integrated development environment (IDE) and used in the program to produce executable code   linker  
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Typically, six steps are needed to ___ a C++ program: edit, preprocess, compile, link, load, and execute   exeute  
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A loader transfers executable code into ___   main memory  
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An ___ is a step-by-step problem-solving process in which a solution is arrived at in a finite amount of time   algorithm  
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Created by: Araceli05Gomez
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