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APP C Lessons 1.3

Quiz yourself by thinking what should be in each of the black spaces below before clicking on it to display the answer.
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Term
Definition
Incremental approach Program   An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.  
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Program   A set of instructions that a computer executes to achieve a particular objective.  
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End users   A representative consumer for whom a hardware or software product is designed.  
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User interface (UI)   The visual part of a computer app or operating system, through which an end user interacts with the computing device or software.  
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View layer   The layer of an app that the user sees and interacts with.  
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Controller layer   The layer of an app that contains the program that tells the app how to behave.  
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Event   An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message  
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Runtime   The period when a program is running. Runtime begins when a program is opened (or executed) and ends when the program is closed.  
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Event-driven programming   event-driven programming Type of computer programming where the program responds to an input (or trigger).  
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Event handlers   A block of code that is triggered when a certain event happens.  
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User-initiated event   In a program, an event that is triggered by user interaction with the user interface.  
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Abstraction   The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.  
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Conditional statement   A command that performs different actions depending on whether a condition is true or false.  
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Boolean logic   A form of mathematics in which an expression is reduced to either True or False.  
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