click below
click below
Normal Size Small Size show me how
Chapter 3
Educational Technology Chapter 3
Term | Definition |
---|---|
Logo | High level programming language originally designed as an artificial intelligence language but later popularized by Seymour Papert as an environment to allow children to learn problem solving behaviors and skills |
Automaticity | A level of skill that allows a person to respond immediately with the correct answer to a problem |
Intelligent Tutoring System | Sophisticated kinds of branching tutorial software that adapt the sequence of instruction to the needs of each learner |
Simulation | Type of software that allows users to work with a computerized model of a real or imagined system in order to learn how the system works |
Instructional Games | Type of software function designed to increase motivation by adding game rules to a learning activity |
Problem Solving Software | Instructional software function that either teaches specific steps for solving certain problems |
Rubric | An assessment instrument designed to measure complex behaviors such as writing |
Vlog | A combination of the terms video and blogging, a video version of the blog in which posts are video clips instead of text entries |
Music Literacy | The ability to read standard music notation |
Netbook | A handheld computer that is like a notebook computer but with fewer features |