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Ohler Vocabulary
Term | Definition |
---|---|
Phishing | Phishing is a con game that scammers use to collect personal information from unsuspecting users. Done via email, webpages and other mediums. ***Our students need to understand how accessible the information the put online is to outsiders. |
VR | Virtual Reality ***Do our students know the difference? |
RL | Real Life ***Our students need to realize the impact virtual reality can have on real life. |
Sexting | sending suggestive photos or videos via cell phones. *** Students often don't realize the damage this can cause or the legal ramifications behind it. |
Grooming | Techniques used by child predators to gain your trust. |
Intellectual Property | Intellectual property includes art, books, inventions, magazines, movies, music, performances, reports, software, stories created by you or by others. ***This is very important for students to know especially if they're using media for projects. |
Digital Footprint | A digital footprint is all of the information online about a person either posted by that person or others, intentionally or unintentionally. ***This goes along with phishing and the importance of understanding what can be accessed. |
Flame | a deliberately mean spirited message sent to others on the internet. ***Similar to cyber-bullying. It should have no place in our schools. |
Emoticon | A simple face, sometimes animated, that expresses an emotion. Emoticons let you show someone online how you are feeling. ***This is an ever growing communication system. |
Malware | Stands for malicious software or code, which includes any harmful code—trojans, worms, spyware, adware, etc.—that is designed to damage the computer or collect information. |