Question
click below
click below
Question
Normal Size Small Size show me how
MCAT Physics Ch 1
MCAT Physics
Question | Answer |
---|---|
Vector | physical quantity that has both magnitude and direction. Ex: Displacement, velocity, accel., force |
Scalar | Quantity without direction. Ex: Speed, coeff. of friction |
Note about multiplying a vector by a scalar | This changes the magnitude and may reverse the direction |
Dot Product | Product of the vectors' magnitudes and the cosine of the angle between them. |
Note About Multiplying Two Vectors Using The Dot Product | This results in a scalar quantity |
Cross Product | Product of the vectors' magnitudes and the sin of the angle between them |
Note About Multiplying Two Vectors Using The Cross Product | This results in a vector quantity |
Displacement | Vector rep. of change in position |
Distance | Scalar quantity that reflects the path traveled. |
Velocity | Vector representation of the change in displacement with respect to time. |
Average Velocity | Total displacement divided by the total time. |
Instantaneous Velocity | Limit of the change in displacement over time as the change in time approaches zero. |
Instantaneous Speed | Mag. of instantaneous velocity vector. |
Force | Push or pull that has the potential to result in an accel. |
Gravity | Attractive force between two objects as a result of their masses |
Friction | A force that opposses motino as a function of electrostatic interactions at the surface between two objects |
Static friction | Friction between two objects that are not in motion relative to one another. |
Kinetic Friction | Friction between two objects that are in motion relative to each other |
Coefficient of friction | Depends on the two materials in contact. Coefficient of static friction is always higher than the coefficient of kinetic friction. |
Mass | Measure of inertia of an object (amount of material) |
Weight | Force experienced by a given mass due to grav. accel to Earth |
Acceleration | Vector rep. of change in velocity over time. Avg or inst. accel can be considered similar to velocity |
Newton's First Law / Law Of Inertia | An object will remain at rest or move with a constant velocity if there is not net force on the object |
Newton's Second Law | Any accel. is the result of the sum of the forces acting on the object and its mass. |
Newton's Third Law | Any two objects interacting with one another experience equal and opp. forces as a result of their interaction. |
Linear Motion | Free fall and motion in which vel. and accel. vectors are parallel or antiparallel |
Projectile Motion | Has an x and y component. Without air resistance, only force acting on an object is gravity. |
Inclined Plane | Ex of 2D movement. |
Circular Motion | motion with radial and tangential dimensions |
Uniform Circular Motion | Centripetal force that points radially inward. NOTE: Inst. Vel. Vector always points tangentially |
Free Body Diagrams | Rep's of forces acting on an object that are used for equilibrium and dynamics problems. |
Translational Equilibrium | Equilibrium of an object without any net forces acting upon it. The object has a constant velocity, and may or may not be in rotational equilibrium. |
Rotational Equilibrium | Equilibrium of an object without any torques acting upon it. An object with rotational equilibrium has a constant angular velocity which is usually zero. |
Component Vectors | X = vcos(angle), Y = vsin(angle) |
Pythagorean Theorem | X^2 + Y^2 = V^2 OR V = Sqr (X^2 + Y^2) |
Determination of Direction From Component Vectors | Angle = Tan-1 Y/X |
Dot Product | A*B = |A|*|B| * cos(angle) |
Cross Product | AXB = |A| |B| * sin(angle) |
Instantaneous Velocity | v = lim t --> 0 Delta x / Delta t |
Avg Velocity | V = Del. x / Del. t |
Universal Grav Equation | Fg = Gm1m2 / r^2 |
Static Friction | 0 <= fs <= usN |
Kinetic Friction | fk = uKN |
Force Of Gravity (weight on Earth) | Fg = mg |
Center of mass | x = m1x1 + m2x2 ... / m1 + m2 ... |
Avg Acceleration | a = Del. v / Del. t |
Instantaneous Accel | a = lim (t-->0) Del. v / Del. t |
Newton's First Law | Fnet = ma = 0 |
Newton's Second Law | Fnet = ma |
Newton's Third Law | FAB = -FBA |
Kinematics (no displacement) | v = v0 + at |
Kinematics (no final velocity) | x = v0t + at^2/2 |
Kinematics (no time) | v^2 = v0^2 + 2ax |
Kinematics (no accel) | x = vt |
Components of Gravity On An Inclined Plane | Fg para. = mg*sin(angle), Fg perp. = mg*cos(angle) |
Centripetal Force | Fc = mv^2 / r |
Torque | T = r x F = rF * sin(angle) |