Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Criminal Law Ch 8

Criminal Law Final

TermDefinition
Inchoate Crimes incomplete crimes; includes criminal attempt, criminal conspiracy, and criminal solicitation
Attempt common law-"a miss is as good as a mile"; elements: mens rea (intent/purpose to commit a specific crime) + actus reus (an act, or acts, to carry out the intent)
Attempt Elements 1. Intent or Purpose to commit a specific (Mens Rea) 2. an act, or acts, to carry out the intent (Actus Reus)
Proximity tests for Attempts 1.All but the Last Act(strictest rule) 2.Dangerous Proximity to Success 3.Indispensable element 4.Unequivocally(act speaks for itself) 5.Probable Distance
All but the Last Act requires that person committed all but the last act necessary to complete the crime
Dangerous Proximity to Success focuses on what actors still have to do to carry out the crime, not on what they've already done
Indispensable Element has actor reached a point where they have control of everything necessary to commit the crime
Unequivocality "act speaks for itself"; would a normal person believe actor intends to commit the specific crime
Probable Distance has actor gone far enough toward completing the crime that it is unlikely they'd turn back
MPC "Substantial Steps" requires actor has taken enough steps toward completing the crime to prove that they are determined to commit it. Elements: 1. "substantial steps" toward completion of crime 2. steps that "strongly corroborate the actor's criminal purpose"
Defenses to Attempts 1.Failure-of-Proof 2. Affirmative Defenses (impossibility, voluntary abandonment)
Impossibility Defenses Legal impossibility-when the criminal law does not ban what they did (legal impossibility 2 commit a crime that doesn't exist)Factual Impossibility-intends& tries to commit but it is physically impossible due to some fact or circumstance unknown 2 them
Voluntary Abandonment Defense defendants who voluntarily and completely renounce their criminal purpose can avoid liability;not voluntary or complete if motivated by: a circumstance that increases the prob. of detection/apprehension; a decision to postpone or substitute another victim
Conspiracy the crime of agreeing with one or more people to commit a crime
Conspiracy Elements 1. actus reus a)agreement to commit crime; and b) an overt act in furtherance of that agreement 2. Mens Rea a)intent to make agreement; and b)intent to achieve the criminal objective 3. concurrence (intent has to trigger the agreement)
Conspiracy Actus Reus The Agreement- facts and circumstances that point to an unspoken understanding b/w conspirators is good enough The overt Act- require an act to further the agreement. The act may be of very small significance.
Solicitation The crime of trying to get someone else to commit a crime; crime is complete the instant the solicitor communicates the solicitation to the other person
Solicitation Elements 1.Actus-acts include some inducement to commit the crime. act is the effort 2 get another to commit the crime 2.Mens-requires words that convey the purpose is 2 get another 2 commit crime 3.Concurrence(specific intent mus trigger the act of inducement)
Created by: 763668857
Popular Law sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards