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3.02 vocab
3.02
Persistence of vision | the way our eyes retain images for a split second longer than they actually appear which makes quick flashes of images appear as on continuous motion. example: flipbooks |
advertising | used to catch attention, such as banners on websites |
entertainment | films, games virtual reality |
selling | showcasing products services or instructions |
teaching | illustrating concepts or processes |
training | simulations or presentations |
frame by frame | the rapid display of a sequence of still images that create the optical illusion of movement |
stop motion | manipulating real world objects and photographing them one frame at a time. example: claymation |
morphing | transforming one object into another |
path based animation | also called vector animation where the computer tweens or creates the frames to move the object along the path |
stage | part of program where the content is created and manipulated |
library | used to store frequently used assets such as graphics and audio |
timeline | used to organize the content over time |
frame | one individual image in an animation |
keyframe | indicates where an action is to occur |
layers | the timeline can be divided into different layers to give the author more control over different elements such as sound and text |
playhead | the marker in the timeline that shows which frame is the current frame as animation plays |
scrubbing | dragging the play head across the timeline in order to preview the animation |