Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Writing Modes

TermDefinition
Hook A compelling opening intended to peak the reader's interest.
Introduction The first part of the essay in which the subject of the paper is revealed.
Body The largest part of the essay. It is usually composed of several paragraphs. Each paragraph provides information about specific aspects of the main topic.
Conclusion The final paragraph in the essay. This paragraph provides closure to the paper. The thesis is generally restated.
Clincher Sentence that ends the text on a memorable note.
Thesis Statement or Proposition A sentence, generally found in the introduction, that summarizes the essay. It identifies the major idea that will be discussed in the paper.
Topic Sentence A statement identifying the main idea of a particular paragraph.
Transition A word or phrase that moves the essay forward and/or ties the individual sentences or paragraphs together.
Support Examples, anecdotes, statistics, facts, expert opinions, definitions, and explanations used to illustrate the main points in an essay.
Grabber/Hook Your first sentence should draw the reader into the text.
Dialogue Characters should talk and their words should sound authentic and real.
Action Movement in the story. An act carried out by a character or an event that occurs in the story. Action is crucial to maintaining reader interest.
Conflict and Complications There is no plot without it. A good story should create a certain level of anxiety in the reader. He or she should be concerned about the outcome.
Robust Language Vivid and precise word choices which engage the reader and create a memorable impression.
Pacing The rate at which the story unfolds.
Diction A vocabulary or word choice. It can be used ironically, providing a contrast to a scene or situation.
Syntax The arrangement of words in a phrase. It affects the pace and mood of the text. Longer sentences slow down the pace and shorter sentences speed it up.
Imagery Defined as groups of words that stimulate the senses; it helps the reader feel that he or she is in the scene.
Spatial Transitions Important for orienting the reader; words like: over, behind, next to, alongside.
Temporal Transitions Situate the reader in time; words like: first, later, subsequently, then, finally.
Onomatopoeia, Personification, Simile, and Metaphor Allow the reader to experience or imagine the thing or idea described. They compare or imitate, giving the reader a point of reference.
Expository Writing Writing that explains or teaches. Ex: cook book, road sign, newspaper article, phone book.
Persuasive Writing Writing that convinces or argues. Ex: political speech, highway billboard, television commercial.
Narrative Writing Writing that tells a story. Ex: The Outsiders.
Descriptive Writing Writing that uses sensory details to stimulate the five senses. Ex: travel brochures, product catalogs.
Created by: 1962116900
Popular Literature sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards