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IDT Programming Unit
Programming Unit Vocabulary
Term | Definition |
---|---|
conditional | an if/then statement that allows the sprite to perform an action if specific conditions exist |
Blocks | are dragged onto the scripts area to add a function or command |
event | when pressing a button causes something to happen |
sprite | the characters that can move and be manipulated |
script | instructions or directions that make things happen and are attached to sprites - color coded |
coding | writing the step-by-step instructions to tell the computer what to do |
debugging | tracking down errors in a computer program |
algorithm | a programming process that requires you to write clearly defined steps in order to perform a task |
forever loops | tells the computer to do the same thing over and over and over |
if/then statements | Used In Boolean logic, a conditional statement allows a computer to perform different actions based on a condition being true or false |
sequence | The concept that one block/line of code is executed before another |
costumes | allow the program to simulate movement and are the different positions a sprite can take |
variables | is used to store information, such as timer, score keeper, counters, etc. |
coordinates | To put a sprite in a particular spot, or to find out its exact location or to pinpoint a sprite’s position on the stage using an x,y grid. |
stack | a group of blocks that are grouped together to perform a function or action |
scratch | is a programming language that allows you to create your own interactive stories, animations, games, music, and art |
broadcasting | allows you to send messages between sprites |
tips window | allows you to complete tutorials, provides descriptions of the different blocks, as well as provides instructions to complete different activities using scratch. |
project editor | where you create scratch projects |
stage | where you can create different backgrounds or backdrops |