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Challenge of Heroism
Springboard Unit 1. Lessons 1 and 2
Term | Definition |
---|---|
archetype | A character, symbol, story pattern, or other element that is common to human experience across cultures and that occurs frequently in literature, myth, and folklore. |
Plot | The sequence of related events that make up a story. Which include; the exposition, rising action, climax, falling action, and resolution. |
(Understanding the Hero's Journey Archetype) The Call to Adventure | The future hero is first given notice that his or her life is going to change. |
(Understanding the Hero's Journey Archetype) Refusal of the Call | The future hero often does not accept the call to adventure. The reason may stem from a sense of duty an obligation, a fear, or insecurity. |
(Understanding the Hero's Journey Archetype) The Beginning of the Adventure | The hero begins the adventure, leaving the known limits of his or her world to venture into an unknown and dangerous realm where the rules and limits are unknown. |
(Understanding the Hero's Journey Archetype) The Road of Trials | The hero experiences and is transformed by a series of tests, tasks, or challenges. The hero usually fails one or more of these tests, which often occur in threes. |
(Understanding the Hero's Journey Archetype) The Experience with unconditional Love | The hero experiences support (physical and/ or mental) from a friend, family member etc. |
(Understanding the Hero's Journey Archetype) The Ultimate Boon | The goal of the quest is achieved, The road of trials makes the hero strong enough to achieve this goal. |
(Understanding the Hero's Journey Archetype) Refusal of the Return | When the goal of the adventure is accomplished, the hero may decide not to return with the ultimate gift, either because the hero doubts the return will bring change or because the hero prefers to stay in a better place rather than return to a normal life of pain |
(Understanding the Hero's Journey Archetype) The Beginning of the Adventure | The hero begins the adventure, leaving the known limits of his or her world to venture into an unknown and dangerous realm where the rules and limits are unknown. |
(Understanding the Hero's Journey Archetype) The Road of Trials | The hero experiences and is transformed by a series of tests, tasks, or challenges. The hero usually fails one or more of these tests, which often occur in threes. |
(Understanding the Hero's Journey Archetype) The Experience with unconditional Love | The hero experiences support (physical and/ or mental) from a friend, family member etc. |
(Understanding the Hero's Journey Archetype) The Ultimate Boon | The goal of the quest is achieved, The road of trials makes the hero strong enough to achieve this goal. |
(Understanding the Hero's Journey Archetype) Refusal of the Return | When the goal of the adventure is accomplished, the hero may decide not to return with the ultimate gift, either because the hero doubts the return will bring change or because the hero prefers to stay in a better place rather than return to a normal life of pain |
(Understanding the Hero's Journey Archetype) The Magic Flight | The hero experiences adventures and perhaps danger as he or she returns to life as it was before the Call to Adventure. |
(Understanding the Hero's Journey Archetype) Rescue from Without | Just as the hero may need guides and assistance on the quest, oftentimes he or she must have powerful guides to bring him to her back to everyday life. Sometimes the hero does not realize that it is time to return, that he or she can return, or that others are relying on him or her to return. |
(Understanding the Hero's Journey Archetype) The Crossing or Return Threshold | At this final point in the adventure, the hero must retain the wisdom gained on the quest, integrate that wisdom into his or her previous life, and perhaps decide how to share the wisdom with the rest of the world. |
Setting | The time and place in which a narrative occurs. |
Conflict | A struggle between opposing forces, either internal or external. Man vs. Self Man vs. Man Man vs. Society Man vs. Nature |
Pacing | A narrative technique that refers to the amount of time a writer takes to develop each stage in the plot. Some events and stages are shorter or longer than others. |