Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Apologia Physics M1

Motion in 1 Dimension

TermDefinition
physics attempts to explain everything seen in nature
Thomas Aquinas listed presence of motion as one of his 5 arguments for the existence of God
displacement the change in an object's position
vector quantity physical measurement that contains directional information
scalar quantity physical measurement that does not contain directional information
velocity time rate of change of an object's position, how quickly an object's position is changing
formula for finding velocity change in x/change in t -OR- change in position (displacement) divided by change in time
Notations of velocity must always include directional information.
speed the time rate of change of the distance traveled by an object
Velocity and displacement are both vector quantities - they contain directional information.
SI unit for velocity is in meters per sec.
Because speed does not include directional information, it is a scalar quantity.
instantaneous velocity the velocity of an object at any one moment (or instant) of time
average velocity the velocity of an object over an extended period of time
Instantaneous velocity is calculated over an infinitely short time span.
Instantaneous velocity cannot really be measured, but it can be estimated by looking at a graph.
Average velocity is calculated over a long time span. It is really all of the velocity measurements that we make.
Velocity can be seen on a graph by the slope of a position versus time on the curve.
If the line on a graph rises, the slope is positive (+).
If the line on a graph falls, the slope is negative (-).
If the line on a graph is flat, the slope = 0.
Velocity is relative.
Nearly every aspect of physics has practical application.
What an observer actually sees is the difference between his velocity and the velocity of what he is observing.
Acceleration is the time rate of change of an object's velocity.
a = change in velocity divided by change in time
If acceleration and velocity have opposite signs, the object is slowing down.
If acceleration and velocity have identical signs, the object is speeding up.
Acceleration is the agent by which velocity change occurs.
The slope of a velocity-versus-time curve is the acceleration.
One special property of a velocity-versus-time curve is that the area under the curve represents the object's displacement.
The area under a curve is studied in calculus.
If velocity is zero, acceleration does not have to be zero.
If acceleration is zero, velocity does not have to be zero.
An object will speed up whenever its velocity and acceleration have the same signs.
Created by: MrsHough
Popular Physics sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards