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Blender Vocab Quiz

TermDefinition
Spot Light A light source that projects light rays in a cone shape.
Sun Light A light source that provides constant illumination in one direction. The light rays are parallel.
Hemi Light A light source that provides constant illumination in one direction, but the illumination is confined to a dome shape.
Area Light A light source that projects light in a large area somewhere like a large spot light.
Point Light A light source that illuminates in all directions like a common household light bulb.
A normal The direction a polygon faces.
Unwrapping Transferring 3D geometry to 2D space.
Extrude To push, protrude or project.
Rendering The process of applying color, textures, highlights, and shadows to objects in a scene.
Rigging The process of creating and binding a control structure for your model usually by creating an object called an Armature, which consists of Bones.
Sculpting An alternative to traditional modeling by working with the mesh as though it were clay – carving details, pushing and pulling the surface, imprinting with textures – all with a brush-based interface
Free modeling Modeling Polygon-by-polygon.
Box modeling Begin with a closed mesh primitive, and never delete a face, edge, or vertex in a way that leaves a hole.
File size The amount of storage space required by the file.
Mesh A combination of four or more polygons connected to make one object. The net-like structure of a 3D object.
3D cursor Used to position the creation of a new object.
Vertex The point where edges meet
Face Any of the 2D polygons that make up an object's boundaries.
Edge A one-dimensional line segment joining two vertices.
Quadrangle (quad) A 4-sided polygon
Polygon A closed geometric shape.
Polycount The number of 2D faces used to create the 3D model. The higher number of these, the larger the file size.
Texture An image that is applied to the surface of a mesh, like a material. It is a picture or pattern that is stretched over the 3D model or part of the model.
Smoothing Takes a sharp edge between faces and applies a radius. It allows you to use a lower number of straight-line segments while still achieving an end result that looks like a curve.
Primitives Standard building blocks used to create other 3D objects.
Created by: ogormank
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