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Blender Vocab Quiz
Term | Definition |
---|---|
Spot Light | A light source that projects light rays in a cone shape. |
Sun Light | A light source that provides constant illumination in one direction. The light rays are parallel. |
Hemi Light | A light source that provides constant illumination in one direction, but the illumination is confined to a dome shape. |
Area Light | A light source that projects light in a large area somewhere like a large spot light. |
Point Light | A light source that illuminates in all directions like a common household light bulb. |
A normal | The direction a polygon faces. |
Unwrapping | Transferring 3D geometry to 2D space. |
Extrude | To push, protrude or project. |
Rendering | The process of applying color, textures, highlights, and shadows to objects in a scene. |
Rigging | The process of creating and binding a control structure for your model usually by creating an object called an Armature, which consists of Bones. |
Sculpting | An alternative to traditional modeling by working with the mesh as though it were clay – carving details, pushing and pulling the surface, imprinting with textures – all with a brush-based interface |
Free modeling | Modeling Polygon-by-polygon. |
Box modeling | Begin with a closed mesh primitive, and never delete a face, edge, or vertex in a way that leaves a hole. |
File size | The amount of storage space required by the file. |
Mesh | A combination of four or more polygons connected to make one object. The net-like structure of a 3D object. |
3D cursor | Used to position the creation of a new object. |
Vertex | The point where edges meet |
Face | Any of the 2D polygons that make up an object's boundaries. |
Edge | A one-dimensional line segment joining two vertices. |
Quadrangle (quad) | A 4-sided polygon |
Polygon | A closed geometric shape. |
Polycount | The number of 2D faces used to create the 3D model. The higher number of these, the larger the file size. |
Texture | An image that is applied to the surface of a mesh, like a material. It is a picture or pattern that is stretched over the 3D model or part of the model. |
Smoothing | Takes a sharp edge between faces and applies a radius. It allows you to use a lower number of straight-line segments while still achieving an end result that looks like a curve. |
Primitives | Standard building blocks used to create other 3D objects. |