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MAWD Lesson 3.01
Introduction to Digital Audio
Term | Definition |
---|---|
Sounds | vibrations that travel through the air or some other medium. |
Sound Wave | an audible vibration that travels through air or water. |
Decibels | the measurement of the loudness or intensity of a sound. |
Crest | the point that exhibits the maximum amount of upward displacement from the rest position. |
Trough | the point that exhibits the maximum amount of downward displacement from the rest position. |
Wavelength | the distance from crest to crest. |
Amplitude | the distance from rest to crest or rest to trough. |
Frequency | number of waves to pass a point in one second. (how long) |
Pitch | the quality of a sound determined by the rate of vibration. |
Analog | continuous phenomena, such as microphones, video cameras, video cameras (continuous-valued voltages) |
Sample Rate | the rate or frequency at which sound is sampled to digitize it; the measurement of a sound wave over the time in Hz. (cycles/sec) |
Bit Rate | the number of computer bits that are conveyed or processed per unit of time. |
Waveform | a visual representation of an audio signal. |
Clip | a short segment of audio; can be combined with others to make an audio track. |
Track | area upon which audio moves. |
Trim | removes everything from the left and right of selected audio. |
Amplify | change the volume of selected audio. |
Capture | |
WAV | high quality, developed by IBM and Microsoft for Windows, and large file sizes. |
AIFF | developed by Apple, high quality (lossless), and large file sizes |
MP3 | compressed format, popular for music (MP3 Players), and well suited for the internet. |
.avi (Audio Video Inerleave | |
.ogg (Ogg Vorbis) | open source, compressed format, well suited for the internet, and popular in the gaming industry. |