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D098 Unit 2 Module 3
Strategy and the Buyer's Journey
Term | Definition |
---|---|
Integrated Marketing Communication (IMC) | Use of consistent communications across various channels that are intended to reinforce each other |
Call to Action | A piece of content intended to induce a viewer, reader, or listener to perform a specific act, typically taking the form of an instruction or directive (e.g., buy now or click here) |
Touchpoint | Any way a consumer can interact with a business, whether it be person-to-person, through a website, an app, or any form of communication |
Click-Through Rate (CTR) | Percentage of people who click a link in an email relative to the number of emails delivered |
Impressions | Instances where an advertisement is displayed to consumers |
Conversion | When a potential customer performs a desired action |
USSD | Communications protocol consisting of short messages up to 182 alphanumeric characters, sometimes called Quick Codes or Feature Codes |
Push Notifications | Small message used by an application to bring information to users' attention, such as a special offer from a vendor |
Custom Apps. | A mobile application unique to a particular company or brand |
AIDA | Awareness, Interest, Desire, Action |
Buyer's Journey | The active investigative process engaged in by the potential customer, or buyer, prior to making a purchase. |
Awareness | The potential buyer recognizes the existence of the problem or opportunity. |
Consideration | The potential buyer has a clearly defined problem or opportunity and needs to understand and evaluate potential solutions (or even categories of solutions). |
Decision | The potential buyer has identified and evaluated available options. |
TOFU | Top of the sales funnel, focused on bringing the customer in through awareness |
MOFU | Middle of the sales funnel, focused on nurturing customers to move them through awareness and interest into desire and action |
BOFU | Bottom of the sales funnel, focused on the consumer buying the product or service |
White Paper | Authoritative report to inform readers about a specific topic used to promote a product or service |
Buyer Personas | Generalized representations of a company's target customers, their key concerns, and buying decision criteria |
Affiliate Programs | Performance-based programs where a business awards partners for their own marketing efforts in driving business to a website |
Search Advertising | The advertiser pays only when someone clicks on their advertisement or other action based on the bidding strategy used. |
Online Advertising | Covers advertising in all areas of the internet—advertisements in emails, on social networks and mobile devices, and display advertisements on normal websites. |
Affiliate Marketing | A system of reward whereby referrers are given a "finder's fee" for every referral they give. |
Video Marketing | Creating video content. This can be either outright video advertising, or can be valuable, useful, content marketing. |
Social Media | Media in the form of text, visuals, and audio, that can be shared online. It has changed the face of marketing by allowing collaboration and connection in a way that no other channel has been able to offer. |
Attribution | Assigning credit for a sale to a particular touchpoint |
Single-Touch Attribution | Attribution model that gives credit for the sale to one specific marketing activity |
First-Touch Attribution | Attribution model giving credit for a sale to the first marketing activity the buyer engaged with before the purchase |
Last-Touch Attribution | Attribution model giving credit for a sales to the las marketing activity the buyer engaged with before the purchase |
Multipoint Attribution | Attribution model that evaluates all touchpoints a consumer engaged with leading to a purchase |
Click to Open Rate (CTOR) | Email marketing metric comparing the number of clicks to the number of opens |