Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Huck Finn Review

Review for the Test on The Adventures of Huckleberry Finn

TermDefinition
Satire the use of humor, irony, exaggeration, or ridicule to expose and criticize people’s or society’s stupidity and vices, particularly in the context of politics and other topical issues.
Verbal Irony saying the opposite of what you mean
Situational Irony when the opposite of what is expected to happen actually occurs
Dramatic Irony when the audience knows something that a character or speaker does not know
Sarcasm using verbal irony to mock or convey contempt
Hyperbole To exaggerate; to enlarge, increase, or represent something beyond normal bounds so that it becomes ridiculous and its faults can be seen
Understatement to present something as being smaller or less important than it really is
Incongruity To present things that are out of place or absurd in relation to their surroundings.
Reversal to present the opposite of the normal order
Parody to imitate the techniques and/or style of some person, place, or thing
Malapropism to mistakenly use a word in place of a similar word often with unintentionally amusing effect
Caricature to create an exaggerated distortion ot personal characteristics
Invective to make a direct, mocking attack that uses insulting or critical language. It may include exaggeration
Direct Characterization the writer directly TELLS the audience what the personality of the character is
Indirect Characterization the writer indirectly REVEALS the personality of the characters by SHOWING the reader
Archetype recurring patterns of often represented in any narrative; a model; preconscious, universal, and recurring patterns
Ordinary World The hero's home where he/she feels comfortable and safe (regardless of whether or not he/she is actually safe); the hero's friends and family are here
Call to Adventure Event that "invites" the hero to leave his/ her ordinary word and enter the world of the adventure (or the unknown); something pushes the hero to act
Herald of the Call Character who brings an invitation into the adventure to the hero
Refusal of the Call The hero is comfortable in his/her ordinary world and does not want to leave so he/she resists the call
Supernatural Aid A character or force that guides and/or aids the hero on the journey, usually providing the magical talisman
Magical Talisman Something either physical or mental that helps the hero succeed on the journey
Crossing the First Threshold The hero leaves the ordinary world and passes into the world of the unknown. While crossing the threshold, the hero will face obstacles that attempt to prevent the hero from entering the world of the adventure.
Threshold Guardians Guard the threshold, not the hero; obstacles that attempt to prevent the hero from crossing the threshold and entering the world of the adventure
Belly of the Whale The hero is "swallowed by the darkness" (usually a cave, forest, etc.), faces a challenge, and emerges changed in some significant way that begins the character's transformation into a hero; the character is literally or symbolically reborn
Road of Trials Series of obstacles the hero faces that prepare him/her for the ultimate challenge and cause the hero to grow and change, developing the necessary skills to succeed
Meeting with the Goddess The hero meets a (female) paragon of perfection who shows him or her the possibilities, what he./she has the potential to achieve; the goddess helps the hero
Atonement with the Father The hero faces a father figure (who usually represents judgement), rises to the challenge, and takes on adult responsibility; often a coming of age moment
Apotheosis The hero gains an understanding of what he/she must do to succeed and save the world; the hero has an epiphany (literally translates to "to raise to divine status)
Ultimate Boon The "prize" the hero receives and will use to save his/her ordinary world; can be a physical object or something more abstract like a skill or information
Refusal of the Return The hero no longer fits in his/her ordinary world so he/she initially resists returning to it.
Magic in Flight The chase scene necessary to make the hero's final escape
Rescue from Without The hero faces a final challenge but he/she is too weary to succeed so a familiar character (usually the supernatural aid) assists the hero
Master of Two Worlds The hero gains the ability to live comfortably in both the world of the adventure and the ordinary world
Freedom to Live The hero achieves a balance between the ordinary world and the world of the adventure, gains confidence
Target of the satire: “we went to church. . . The men took their guns along . . . and kept . . . . them handy . . . The Shephersons done the same. It was pretty ornery preaching – all about brotherly love . . . everybody said it was a good sermon . . .” religious hypocrisy
Satirical Device: “The king was saying . . . 'they bein’ partickler friends o’ the diseased . . . everybody; for he respected everybody, he liked everybody, and so it’s fittin that his funeral orgies sh’d be public’” Malapropism
Target of the Satire: "'The pitifulest thing out is a mob; that's what an army is - a mob; they don't fight with the courage that's born in them, but with the courage that's borrowed from their mass" Mob Mentality
Target of the Satire: “’It was ‘lection day, and I was just about to go and vote myself if I warn’t too drunk to get there; but when they told me there was a state in this country where they’d let that n****r vote . . . I says I’ll never vote ag’in. ’” Racism
Satirical device in “'See? He'll be drownded, and won't have nobody to blame for it but his own self. I reckon that's a considerable sight better'n killin' of him. '” Verbal Irony
Satirical device in " There was a place on my ankle that got to itching, but I dasn't scratch it; and then my ear begun to itch; and next my back, right between my shoulders. Seemed like I'd die if I couldn't scratch." Hyperbole
Satirical device in ""so I went to talking about other kings, and let Solomon slide. I told about Louis Sixteeth that got his head cut off in France long time ago; and about his little boy the dolphin, that would a been a king. . . " Malapropism
Satirical device in "'The idea of you lynching anybody! its amusing. The idea of you thinking you had pluck enough to lynch a man!'" Sarcasm
Satirical device in "I reckon the widow or the parson or somebody prayed that this bread would find me and it has gone and done it." Situational Irony
Satirical device in “'Good gracious! Anybody hurt?'” / “'No’m. Killed a n****r.'” Understatement
Satirical device in "'To be, or not to be; that is the bare bodkin.'" Parody
Huck's Ordinary World St. Petersburg, Missouri
Huck's Call to Adventure Huck finds Pap's footprints and later Pap shows up in Huck's room. Pap jut wants Huck's money.
Huck's Herald of the Call Pap Finn
Huck's Refusal of the Call Huck attempts to defy his father by doing things like attending school just to spite him.
Huck's Supernatural Aid Huck's common sense
Huck's Magical Talismans The raft and the Mississippi River - both help Huck and Jim escape to freedom
Huck's Crossing of the First Threshold Pap kidnaps Huck and takes him across the Mississippi River to his cabin in Illinois.
Huck's Threshold Guardians Pap Finn
Huck's Belly of the Whale Jackson's Island
Huck's Road of Trials All of the various obstacles that Huck encounters as he travels down the Mississippi River like the feud, the wrecked steamboat, the various cons of the King and the Duke, the con of the Wilks sisters, etc.
Huck's Meeting with the Goddess Mary Jane
Huck's Atonement with the Father Jim functions as the father figure. When Jim asserts his authority and berates him, Huck realizes that he has been wrong and demonstrates his ability to take on adult responsibilities by apologizing to Jim. It is a coming of age moment for Huck.
Huck's Ultimate Boon The capture of the King and the Duke
Huck's Apotheosis Huck realizes that he cares about Jim enough to risk going to hell for him and tears up the letter to Miss Watson.
Huck's Refusal of the Return Huck goes along with Tom's ridiculous plans to free Jim
Huck's Magic in Flight As a result of Tom's "'nonymous" letters, a group of farmers chases Tom, Huck, and Jim as they attempt to escape and free Jim. Tom gets shot in the process.
Huck's Rescue from Without the doctor
Huck's Freedom to Live Huck has the freedom to return to society or leave by himself. He has the freedom to choose his own path and he has the courage to do so.
Huck's Master of Two Worlds Huck has proven that he can live in both society on land and in unknown world of the adventure on the river.
Created by: Jenobrien
Popular Literature sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards