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EAST Spring 21
2021 Spring Semester Review
Term | Definition |
---|---|
E | Education |
A | Accelerated |
S | Service |
T | Technology |
C | Critical Thinking |
A | Advance |
R | Real |
T | Technology |
Initiative | The power or opportunity to act or take charge before others do. |
EAST Initiative | The 501(c)(3) non-profit organization that holds the intellectual property , training, support , trademarks, brand, and practices for EAST. |
EAST Classroom | The physical environment designated for EAST in our school. |
Service-based Learning | students identify and work to solve problems within their community. |
Technology-driven | Students use industry-grade tools and software to solve the problems that they identify in their communities. |
Student-Led | Students design projects to work on based on their interest and talents |
Collaborative Learning | Students work with their peers and community members to address problems as a team. |
Community | a feeling of fellowship with others, as a result of sharing common attitudes, interests, and goals. |
Empowerment | authority or power given to someone to do something |
EAST Mission | to provide all learners with the opportunity to have relevant, individualized, life changing education experiences. |
EAST Vision | EAST envisions a world where communities are strengthened through service and technology. |
Describe a Novice EAST Learner | problem recognition, value, self-directed, and motivated |
Describe an Advanced Beginner Learner | excitement, drive, positive, motivated, with a willingness to serve others |
Describe an EAST Learner who demonstrates Competence | Identifies root of problems, has purpose, keeps focus, collaborates, prioritizes and makes good judgement calls. |
Describe an Expert EAST Learner | Authentic, Implements, Tangible and Intangible concepts and projects, celebrates degrees of success, transfers ownership of completed project to clients. |
EAST Community Council | A designated group of stakeholders who meet to encourage and support EAST within the community. |
EAST Night Out | an event wherein the community is invited to and open house setting for students to share projects and to network with business leaders, media, and families |
EAST Conference | 2 1/2 day event where facilitators, students and stakeholders come together to celebrate all things EAST. |
Software | the programs and other operating information used by computers. Ex. Google Classroom, Photo Shop, Imovie |
Hardware | the tools, machines, wiring, and other physical components of computers or other electronic systems. Ex. computer, printer, ipad, camera. |
Soft Skills | combination of personality traits, behaviors, and social attitudes that allow people to communicate effectively. Ex. Introductions, presentations, email, phone, letters. grants. |
Teambuilding | the action or process of causing a group of people to work together effectively as a team. |
Resume | a brief account of a person's education, qualifications, and previous experience typically produced for the purposes for obtaining a position. |
Social Media | websites and applications that enable users to create and share content or to participate in social networking. |
Project | an individual or collaborative effort that is carefully planned to achieve a particular goal or to solve a problem. |
Activity | an effort or condition in which things are happening or being done. Activities do not solve problems. |
VR | Virtual Reality |
SD | Secure Digital |
MIDI | Musical Instrument Digital Interface |
TB | Terabyte |
GB | Gigabyte |
MP | Megapixel |
CAD | Computer Aided Design |
GIS | Geographic Information Systems |
GPS | Global Positioning Systems |
WAN | Wide Area Network |
Wifi | (WLAN) Wireless Local Access Network |
EIHQ | EAST Initiative Head Quarters |
TSG | Technical Support Group |
EAST Founder | Tim Stephenson |
Year EAST was founded | 1995 |
The first EAST classroom | Greenbriar, Arkansas |