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3D Modeling Intro
Introductory Blender Interface and Tools
Term | Definition |
---|---|
Polygon | a closed 2 dimensional shape made up of straight edges between points. A polygon is basically a face. |
Vertex | a single point and the smallest component of a 3D model. It usually marks one end of an edge or a line in a 3D environment. |
Edge | a straight line between 2 vertices that forms one edge of a face in 3D space. It takes 2 points or vertices to create an edge. |
Face | the area contained inside a set of closed vertices. It forms a 2 dimensional flat space that can be filled with color or an image. The more polygons the greater the detail. |
Mesh | a collection of faces connected in their edges and vertices to create a virtual solid shape. |
Point of Origin | this is the red and white circle icon; wherever it is is where any newly created objects will show up in the viewport. |
Wireframe Preview | this gives the edge view of all the polygons in your object. |
Solid Preview | This shows an object all in gray with each face having the same smooth gray look. |
Material Preview | will show the polygons with any material textures applied to them. |
Rendered Preview | shows the polygons wih their textures and with the environment lighting as it actually is. |
Rendering | involves adding color, texture, lighting, cast shadows, and any special effects like gloss, reflectivity, smoothness, roughness or surface light absorption. It is essentially anything to do with the surface of virtual objects. |
Primitive Objects | the basic geometric shapes a program like Blender will provide to you to start building with. It includes these 10 volumes or two dimensional shapes: plane, cube, circle, UV sphere, Icosphere, Cylinder, Conde, Taurus, Grid, Monkey. |
Field of View | everything in a 3D environment that fits within the visible area of a user or creator. |
Lighting | Lights are considered one of the 3D components in a created 3D environment just like a character or prop. They are considered an object and have a position and properties like type of light, power level and direction in the 3D space. |
Object Mode | this allows you to add new objects to an environment, move objects in their entirety and manipulate whole objects at a time. |
Edit Mode | this allows you to select and alter vertices, edges and faces selected either individually or collectively. |
Sculpt Mode | this allows you to use special tools for manipulating the surface structure of an object. There are quite a few tools for this and an object can be radically altered. |
Layout Workspace | is the main one used to add and manipulate objects in a scene. |
UV Editing Workspace | is the one to use to show how Blender has unwrapped an object to a 2D space. |
UV Mapping | this is the system used for mapping 3 dimensional objects to 2 dimensions. This is so that 2D images can be used to put on the surface of 3D objects by taking a 3D object and forcing its volume down onto a virtual 2D surface area. |
Material Properties Panel | this is where images can be set up for mapping to a surface. You can make a list here of images or base colors to use on objects. These can all have surface treatments like roughness, clearcoat and alpha, assigned to varying degrees. |
Modifier Properties Panel | is another place where you can implement a subdivider modifier and subdivide to create more faces in an object or face you have selected. Other options in here have to do with the mesh of an object. |
Light Properties Panel | you can control any lights you have in your environment here. Type of light, power, size and other items about your lights here. |
World Properties Panel | you can set values that affect the look of your entire environment here; background volume space is one of these items. |