Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

3D Modeling Intro

Introductory Blender Interface and Tools

TermDefinition
Polygon a closed 2 dimensional shape made up of straight edges between points. A polygon is basically a face.
Vertex a single point and the smallest component of a 3D model. It usually marks one end of an edge or a line in a 3D environment.
Edge a straight line between 2 vertices that forms one edge of a face in 3D space. It takes 2 points or vertices to create an edge.
Face the area contained inside a set of closed vertices. It forms a 2 dimensional flat space that can be filled with color or an image. The more polygons the greater the detail.
Mesh a collection of faces connected in their edges and vertices to create a virtual solid shape.
Point of Origin this is the red and white circle icon; wherever it is is where any newly created objects will show up in the viewport.
Wireframe Preview this gives the edge view of all the polygons in your object.
Solid Preview This shows an object all in gray with each face having the same smooth gray look.
Material Preview will show the polygons with any material textures applied to them.
Rendered Preview shows the polygons wih their textures and with the environment lighting as it actually is.
Rendering involves adding color, texture, lighting, cast shadows, and any special effects like gloss, reflectivity, smoothness, roughness or surface light absorption. It is essentially anything to do with the surface of virtual objects.
Primitive Objects the basic geometric shapes a program like Blender will provide to you to start building with. It includes these 10 volumes or two dimensional shapes: plane, cube, circle, UV sphere, Icosphere, Cylinder, Conde, Taurus, Grid, Monkey.
Field of View everything in a 3D environment that fits within the visible area of a user or creator.
Lighting Lights are considered one of the 3D components in a created 3D environment just like a character or prop. They are considered an object and have a position and properties like type of light, power level and direction in the 3D space.
Object Mode this allows you to add new objects to an environment, move objects in their entirety and manipulate whole objects at a time.
Edit Mode this allows you to select and alter vertices, edges and faces selected either individually or collectively.
Sculpt Mode this allows you to use special tools for manipulating the surface structure of an object. There are quite a few tools for this and an object can be radically altered.
Layout Workspace is the main one used to add and manipulate objects in a scene.
UV Editing Workspace is the one to use to show how Blender has unwrapped an object to a 2D space.
UV Mapping this is the system used for mapping 3 dimensional objects to 2 dimensions. This is so that 2D images can be used to put on the surface of 3D objects by taking a 3D object and forcing its volume down onto a virtual 2D surface area.
Material Properties Panel this is where images can be set up for mapping to a surface. You can make a list here of images or base colors to use on objects. These can all have surface treatments like roughness, clearcoat and alpha, assigned to varying degrees.
Modifier Properties Panel is another place where you can implement a subdivider modifier and subdivide to create more faces in an object or face you have selected. Other options in here have to do with the mesh of an object.
Light Properties Panel you can control any lights you have in your environment here. Type of light, power, size and other items about your lights here.
World Properties Panel you can set values that affect the look of your entire environment here; background volume space is one of these items.
Created by: mightymaxmedia
Popular Computers sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards