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Gaming Terms
Term | Definition |
---|---|
Al | AI in gaming refers to responsive and adaptive video game experiences. These AI-powered interactive experiences are usually generated via non-player characters, or NPCs, that act intelligently or creatively, as if controlled by a human game-player. |
Anime | a style of Japanese film and television animation, typically aimed at adults as well as children. |
Console | a panel or unit accommodating a set of controls for electronic or mechanical equipment. |
Cut scene | in a video game) a scene that develops the story line and is often shown on completion of a certain level, or when the player's character dies |
ESA | The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. .. |
ESRB Rating | provide information about what's in a game or app so parents and consumers can make informed choices about which games are right for their family |
First Person Shooter | A type of video game in which players shoot a gun or rocket at an ever-changing scene of "bad guys." |
FPS (Frames Per Second) | Sometimes known as “update rate” or “burst rate,” the frame rate is the frequency in which a consecutive series of frames or images can appear on a display panel |
Game screens | when the monitor displays a part of one frame and the following frame at the same time |
genre | Refers to a particular type or style of a game. |
gone gold | So when a game "goes gold", it means that development on the game is done, and the game is ready to be sold. |
grind | grinding is the act of performing repetitive tasks to achieve a desired outcome. It is usually for a gameplay advantage or in-game loot but in some cases for purely aesthetic or cosmetic benefits. |
janky | Bethesda games. Obsidian Entertainment is the definition of janky. Glitchy, buggy, weird issues in the game, something goes wrong in a game randomly. It is the collision of multiple 'yes/no' commands in the game that results in weird anomalies throughout. |
level | is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels |
loot | the items picked up by the player character that increase their power or abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game |
MMO | d it's a type of video game that combines elements of role-playing games (RPGs) with the gameplay of multiplayer online gaming worlds. |
pixels | Pixel art is a form of digital art, created through the use of software, where images are edited on the pixel level |
platforms | a console: The new gaming platforms have much better graphics resolution than previous generation consoles Playstation and Xbox gaming platforms. |
quest | is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. |
realm | the vertial world of a video game. |
RPG | electronic game genre in which players advance through a story quest, and often many side quests, for which their character or party of characters gain experience that improves various attributes and abilities |
sprites | a two-dimensional bitmap that is integrated into a larger scene, |
top- down | Any game that offers an elevated viewpoint above the action can be considered to have a top-down or overhead perspective |