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AGILE TERMS 1

TermDefinition
AGILE METHODS - SCRUM - XTREME PROGRAMMING - LEAN DEVELOPMENT - KANBAN
BENEFITS OF AGILE - CUSTOMER INVOLVEMENT THROUGHOUT - MORE CUSTOMER INTERACTION W/ ALL STAKEHOLDERS - CONSTANT FEEDBACK REQUIRED - GREATER UPFRONT VALUE - CHANGE WELCOMED BY ALL STAKEHOLDERS
4 VALUES OF AGILE MANIFESTO - INDIVIDUALS & INTERACTIONS OVER PROCESSES & TOOLS - WORKING SOFTWARE OVER COMPREHENSIVE DOCUMENTATION - CUSTOMER COLLABORATION OVER CONTRACT NEGOTIATION - RESPONDING TO CHANGE OVER FOLLOWING A PLAN
THE PERSON WHO REPRESENTS THE CUSTOMER ON THE PROJECT PRODUCT OWNER
MANAGES AGILE PROJECT AGILE PM / SCRUM MASTER
PRIORITIZED LIST OF VALUABLE ITEMS & PROJECT REQUIREMENTS FROM STAKEHOLDERS TO DELIVER THROUGHOUT THE PROJECT PRODUCT BACKLOG
MEETING DONE BY THE AGILE TEAM TO DETERMINE FEATURES TO BE DONE IN NEXT SPRINT SPRINT PLANNING MEETING
LIST OF COMMITTED ITEMS/ WORK TO BE DONE IN NEXT SPRINT SPRINT BACKLOG
SHORT ITERATION WHERE TEAM WORKS TO COMPLETE WORK IN THE SPRINT BACKLOG SPRINT
QUICK DAILY MEETING TO DISCUSS PROJECT STATUS, LED BY SCRUM MASTER (USUALLY 15 MINS) DAILY STAND UP MEETING
INSPECTION DONE AT END OF SPRINT BY THE CUSTOMERS SPRINT REVIEW
MEETING DONE TO DETERMINE WHAT WENT WRONG IN PREVIOUS SPRINT & WHAT WENT RIGHT (LESSONS LEARNED) SPRINT RETROSPECTIVE
CUSTOMERS DEMO THE PRODUCT & PROVIDE FEEDBACK PARTIAL COMPLETED PRODUCT
SEVERAL SPRINTS WORTH OF WORK DIRECTED TO OPERATIONS FOR POSSIBLE ROLLOUT & TESTING RELEASE
SET OF AGILE TEAM GUIDANCE PRACTICES, ROLES, EVENTS, ARTIFACTS, & RULES SCRUM
3 PILLARS OF SCRUM - TRANSPARENCY - INSPECTION - ADAPTATION
VISIBILITY TO THOSE RESPONSIBLE FOR THE OUTCOME TRANSPARENCY
ELEMENTS OF INSPECTION - TIMELY CHECK ON PROJECT PROGRESS TOWARDS GOALS - LOOKS FOR PROBLEMATIC DEVIATIONS OR DIFFERENCES FROM GOALS
ADJUSTING A PROCESS TO MINIMIZE FURTHER ISSUES IF AN INSPECTION FINDS PROBLEM OR UNDESIRABLE TREND ADAPTATION
SCRUM ACTIVITIES (IN ORDER) 1. SPRINT PLANNING MEETING 2. SPRINTS (& DAILY STANDUPS) 3. SPRINT REVIEW MEETING 4. SPRINT RETROSPECTIVE
WHAT IS THE OUTPUT OF THE SPRINT PLANNING MEETING? SPRINT BACKLOG
TIMEBOXED ITERATION OF 1-4 WEEKS TO BUILD A POTENTIALLY RELEASABLE PRODUCT SPRINT
IN SCRUM, HOW OFTEN ARE CHANGES MADE TO THE DEV TEAM AND THE PLANS LAID OUT IN THE SPRINT PLANNING MEETING? DEV TEAM STAYS THE SAME AND NO CHANGES ARE MADE TO THE PLANS
15-MINUTE TIMEBOXED ACTIVITY FOR DEV TEAM TO SYNCHRONIZE ACTIVITIES & CREATE A PLAN FOR THE NEXT 24 HOURS (SCRUM SPECIFIC ACTIVITY) DAILY SCRUM MEETING
3 DAILY SCRUM QUESTIONS 1. WHAT DID YOU DO YESTERDAY? 2. WHAT WILL YOU DO TODAY? 3. ARE THERE ANY IMPEDIMENTS IN YOUR WAY?
WHEN DOES THE SPRINT REVIEW TAKE PLACE? AT THE END OF EACH SPRINT
WHAT IS THE TYPICAL TIMEBOX FOR A SPRINT REVIEW? NO MORE THAN 1 HOUR PER WEEK
WHAT ELEMENTS DOES THE TEAM DISCUSS IN THE SPRINT RETROSPECTIVE? - WHAT WENT WELL - WHAT WENT WRONG - WHAT TO DO MORE OF GOING FORWARD - WHAT TO DO LESS OF GOING FORWARD
SCRUM ARTIFACTS - PRODUCT INCREMENT - PRODUCT BACKLOG - SPRINT BACKLOG
PART OF PRODUCT THAT'S COMPLETE AFTER EACH SPRINT PRODUCT INCREMENT
Created by: justin.olive1
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