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AGILE TERMS 4

TermDefinition
AGILE BRAINSTORMING METHODS - QUIET WRITING - ROUND ROBIN - FREE FOR ALL
GIVE PEOPLE ABOUT 5 MINUTES TO WRITE DOWN THEIR IDEAS QUIET WRITING
PASS A TOKEN AROUND TO ENSURE EVERYONE SPEAKS ROUND ROBIN
PEOPLE SHOUT OUT THEIR THOUGHTS FREE FOR ALL
COLLABORATION GAMES - REMEMBER THE FUTURE - PRUNE THE PRODUCT TREE - SPEEDBOAT (AKA SAILBOAT)
ASK STAKEHOLDERS TO IMAGINE AN UPCOMING RELEASE WAS SUCCESSFUL & TO LOOK BACK TO BETTER UNDERSTAND HOW THEY WOULD DEFINE SUCCESS REMEMBER THE FUTURE
DRAW A TREE & ASK STAKEHOLDERS TO ADD FEATURES TO IT USING STICKY NOTES PRUNE THE PRODUCT TREE
DRAW A WATER LINE & A BOAT MOVING & EXPLAIN THAT THE BOAT IS MOVING TOWARDS PROJECT GOALS SPEEDBOAT (AKA SAILBOAT)
EXAMPLES OF CRITICAL SOFT SKILLS - EMOTIONAL INTELLIGENCE - NEGOTIATION - ACTIVE LISTENING - FACILITATION - CONFLICT RESOLUTION - PARTICIPATORY DECISION MODELS
SKILL USED TO IDENTIFY, ASSESS, & INFLUENCE EMOTIONS OF OURSELVES & OTHERS EMOTIONAL INTELLIGENCE
HAPPENS ALL THROUGHOUT PROJECT & IT ALLOWS EVERYONE TO INVESTIGATE THE OPTIONS & TRADE-OFFS NEGOTIATION
LEVELS OF ACTIVE LISTENING LEVEL 1 - INTERNAL - HOW IT AFFECTS ME? LEVEL 2 - FOCUSED - PERSPECTIVE OF THE SPEAKER LEVEL 3 - GLOBAL - ADD BODY LANGUAGE TO LEVEL 2
RUN EFFECTIVE MEETINGS & WORKSHOPS FACILITATION
WHAT ELEMENTS ARE REQUIRED FOR EFFECTIVE FACILITATION? - GOALS - RULES - TIMING - ASSISTING
LEVELS OF CONFLICT RESOLUTION 1. PROBLEM TO SOLVE (SHARE INFO) 2. DISAGREEMENT (PERSONAL PROTECTION) 3. CONTEST (MUST WIN) 4. CRUSADE (PROTECTING OUR GROUP) 5. WORLD WAR (MUST DESTROY OPPONENT)
TYPES OF PARTICIPATORY DECISION MODELS - SIMPLE VOTING - THUMBS UP/DOWN/SIDEWAYS - FIST OF FIVE
VOTE FOR OR AGAINST THE DECISION SIMPLE VOTING
HOLD THUMBS IN A WAY THAT SHOWS SUPPORT THUMBS UP/DOWN/SIDEWAYS
FIST OF FIVE - 1 FINGER = TOTAL SUPPORT - 5 FINGERS = AGAINST
TO ESTIMATE FUTURE PROJECTS WE DETERMINE CORRELATION BETWEEN PROJECT INPUT VARIABLES & FINAL COST CONSTRUCTIVE COST MODEL (COCOMO)
GROUP THAT BUILDS & TESTS INCREMENTS OF THE PRODUCT DELIVERY / DEVELOPMENT TEAM
WHAT DOES THE DELIVERY / DEVELOPMENT TEAM DO? PART 1 - BUILD PRODUCT INCREMENTS - UPDATE INFO RADIATORS - SELF ORGANIZE & DIRECT - SHARE PROGRESS IN DAILY STANDUPS -
WHAT DOES THE DELIVERY / DEVELOPMENT TEAM DO? PART 2 - WRITE ACCEPTANCE TESTS - DEMO COMPLETE PRODUCT INCREMENTS - HOLD RETROSPECTIVES AFTER SPRINTS - RELEASE & SPRINT PLANNING ESTIMATIONS
WHAT DOES THE PRODUCT OWNER / CUSTOMER DO? - PRIORITIZE PRODUCT FEATURES - MANAGE PRODUCT BACKLOG - ENSURE TEAM UNDERSTANDS BACKLOG ITEMS - DEFINE ACCEPTANCE CRITERIA - PROVIDE RELEASE DUE DATES - ATTEND PLANNING, REVIEW, & RETROSPECTIVE MEETINGS
WHAT DOES THE AGILE PM / SCRUMMASTER / COACH DO? - ACT AS SERVANT LEADER - FACILITATE SELF-ORGANIZATION & DIRECTION - ENSURE PLAN IS VISIBLE & PROGRESS IS KNOWN TO STAKEHOLDERS - ACT AS MENTOR/COACH - WORK WITH PRODUCT OWNER TO MANAGE BACKLOG - SOLVE ISSUES
Created by: justin.olive1
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