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AGILE TERMS 4
Term | Definition |
---|---|
AGILE BRAINSTORMING METHODS | - QUIET WRITING - ROUND ROBIN - FREE FOR ALL |
GIVE PEOPLE ABOUT 5 MINUTES TO WRITE DOWN THEIR IDEAS | QUIET WRITING |
PASS A TOKEN AROUND TO ENSURE EVERYONE SPEAKS | ROUND ROBIN |
PEOPLE SHOUT OUT THEIR THOUGHTS | FREE FOR ALL |
COLLABORATION GAMES | - REMEMBER THE FUTURE - PRUNE THE PRODUCT TREE - SPEEDBOAT (AKA SAILBOAT) |
ASK STAKEHOLDERS TO IMAGINE AN UPCOMING RELEASE WAS SUCCESSFUL & TO LOOK BACK TO BETTER UNDERSTAND HOW THEY WOULD DEFINE SUCCESS | REMEMBER THE FUTURE |
DRAW A TREE & ASK STAKEHOLDERS TO ADD FEATURES TO IT USING STICKY NOTES | PRUNE THE PRODUCT TREE |
DRAW A WATER LINE & A BOAT MOVING & EXPLAIN THAT THE BOAT IS MOVING TOWARDS PROJECT GOALS | SPEEDBOAT (AKA SAILBOAT) |
EXAMPLES OF CRITICAL SOFT SKILLS | - EMOTIONAL INTELLIGENCE - NEGOTIATION - ACTIVE LISTENING - FACILITATION - CONFLICT RESOLUTION - PARTICIPATORY DECISION MODELS |
SKILL USED TO IDENTIFY, ASSESS, & INFLUENCE EMOTIONS OF OURSELVES & OTHERS | EMOTIONAL INTELLIGENCE |
HAPPENS ALL THROUGHOUT PROJECT & IT ALLOWS EVERYONE TO INVESTIGATE THE OPTIONS & TRADE-OFFS | NEGOTIATION |
LEVELS OF ACTIVE LISTENING | LEVEL 1 - INTERNAL - HOW IT AFFECTS ME? LEVEL 2 - FOCUSED - PERSPECTIVE OF THE SPEAKER LEVEL 3 - GLOBAL - ADD BODY LANGUAGE TO LEVEL 2 |
RUN EFFECTIVE MEETINGS & WORKSHOPS | FACILITATION |
WHAT ELEMENTS ARE REQUIRED FOR EFFECTIVE FACILITATION? | - GOALS - RULES - TIMING - ASSISTING |
LEVELS OF CONFLICT RESOLUTION | 1. PROBLEM TO SOLVE (SHARE INFO) 2. DISAGREEMENT (PERSONAL PROTECTION) 3. CONTEST (MUST WIN) 4. CRUSADE (PROTECTING OUR GROUP) 5. WORLD WAR (MUST DESTROY OPPONENT) |
TYPES OF PARTICIPATORY DECISION MODELS | - SIMPLE VOTING - THUMBS UP/DOWN/SIDEWAYS - FIST OF FIVE |
VOTE FOR OR AGAINST THE DECISION | SIMPLE VOTING |
HOLD THUMBS IN A WAY THAT SHOWS SUPPORT | THUMBS UP/DOWN/SIDEWAYS |
FIST OF FIVE | - 1 FINGER = TOTAL SUPPORT - 5 FINGERS = AGAINST |
TO ESTIMATE FUTURE PROJECTS WE DETERMINE CORRELATION BETWEEN PROJECT INPUT VARIABLES & FINAL COST | CONSTRUCTIVE COST MODEL (COCOMO) |
GROUP THAT BUILDS & TESTS INCREMENTS OF THE PRODUCT | DELIVERY / DEVELOPMENT TEAM |
WHAT DOES THE DELIVERY / DEVELOPMENT TEAM DO? PART 1 | - BUILD PRODUCT INCREMENTS - UPDATE INFO RADIATORS - SELF ORGANIZE & DIRECT - SHARE PROGRESS IN DAILY STANDUPS - |
WHAT DOES THE DELIVERY / DEVELOPMENT TEAM DO? PART 2 | - WRITE ACCEPTANCE TESTS - DEMO COMPLETE PRODUCT INCREMENTS - HOLD RETROSPECTIVES AFTER SPRINTS - RELEASE & SPRINT PLANNING ESTIMATIONS |
WHAT DOES THE PRODUCT OWNER / CUSTOMER DO? | - PRIORITIZE PRODUCT FEATURES - MANAGE PRODUCT BACKLOG - ENSURE TEAM UNDERSTANDS BACKLOG ITEMS - DEFINE ACCEPTANCE CRITERIA - PROVIDE RELEASE DUE DATES - ATTEND PLANNING, REVIEW, & RETROSPECTIVE MEETINGS |
WHAT DOES THE AGILE PM / SCRUMMASTER / COACH DO? | - ACT AS SERVANT LEADER - FACILITATE SELF-ORGANIZATION & DIRECTION - ENSURE PLAN IS VISIBLE & PROGRESS IS KNOWN TO STAKEHOLDERS - ACT AS MENTOR/COACH - WORK WITH PRODUCT OWNER TO MANAGE BACKLOG - SOLVE ISSUES |