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AGILE TERMS 5
Term | Definition |
---|---|
CHARACTERISTICS OF AN AGILE TEAM | - SELF-ORGANIZING - SELF-DIRECTING - USUALLY 12 OR LESS PEOPLE |
HOW DO YOU GENERALIZE SPECIALISTS? | - HAVE MEMBERS THAT CAN DO DIFFERENT TASKS - HAVE MEMBERS THAT ARE SKILLED IN > 1 AREA - SHARE WORK TO REDUCE BOTTLENECKS |
CHARACTERISTICS OF HIGH-PERFORMING AGILE TEAMS | - SHARED VISION - REALISTIC GOALS - LESS THAN 12 MEMBERS - SENSE OF TEAM IDENTITY - PROVIDE STRONG LEADERSHIP |
HOW DOES EXPERIMENTATION LEAD TO A "SAFE PLACE"? | - ESTABLISHES SAFE ENV FOR DISAGREEMENT - BUILDS STRONG TEAM COMMITMENT - ENCOURAGES TEAM TO EXPERIMENT W NEW METHODS - LEADS TO MORE ENGAGEMENT |
WHY SHOULD YOU WELCOME CONSTRUCTIVE DISAGREEMENT? | - LEADS TO BETTER BUY-IN & DECISIONS - AVOIDING CONFLICTS LEADS TO ESCALATION - LEADS TO SUCCESSFUL PROBLEM SOLVING |
MODELS OF TEAM DEVELOPMENT | - SHU-HA-RI MODEL OF SKILL MASTERY - DREYFUS MODEL OF ADULT SKILL ACQUISITION |
SHU-HA-RI MODEL OF SKILL MASTERY | - SHU = OBEY - HA = MOVING AWAY - RI = FINDING INDIVIDUAL PATHS |
DREYFUS MODEL OF SKILL ACQUISITION | 1. NOVICE 2. BEGINNER 3. COMPETENT 4. PROFICIENT 5. EXPERT |
TUCKMAN'S 5 STAGES OF TEAM DEVELOPMENT | - FORMING - STORMING - NORMING - PERFORMING - ADJOURNING |
TEAM GETS TO KNOW EACH OTHER & THERE'S NOT MUCH CONFLICT OR COMMUNICATION | FORMING |
CONFLICTS ARISE MOST IN THIS STAGE AS TEAM LEARNS EACH OTHER'S IDEAS | STORMING |
TEAM BEGINS TO AGREE ON BEST METHODS TO BUILD DELIVERABLES | NORMING |
TEAM PERFORMING WELL & W/OUT CONFLICT | PERFORMING |
PROJECT IS COMPLETE & TEAM IS RELEASED | ADJOURNING |
HOW SHOULD AN AGILE PM/COACH ADAPT LEADERSHIP TO EACH OF TUCKMAN'S 5 STAGES? | - FORMING = DIRECTING - STORMING = COACHING - NORMING = SUPPORTING - PERFORMING = DELEGATING - ADJOURNING = RELEASING |
TEACHING SKILLS OR KNOWLEDGE | TRAINING |
PROCESS THAT HELPS A PERSON DEVELOP & IMPROVE THEIR SKILLS | COACHING |
PROFESSIONAL RELATIONSHIP THAT CAN FIX ISSUES ON AN AS-NEEDED BASIS | MENTORING |
TYPES OF TEAM SPACES | - CO-LOCATED TEAMS - DISTRIBUTED TEAMS |
CHARACTERISTICS OF CO-LOCATED TEAMS | - WHOLE TEAM IN SAME LOCATION - ALLOWS FOR FACE TO FACE INTERACTION - SHOULD BE W/IN 33 FEET OF EACH OTHER - NO PHYSICAL BARRIERS - SOMETIMES A VIRTUAL CO-LOCATION |
ELEMENTS OF TEAM SPACES | - LOW-TECH, HIGH-TOUCH - CAVES & COMMONS - OSMOTIC COMMUNICATION - TACIT KNOWLEDGE |
SPACE TEAM MEMBERS CAN RETREAT TO INDIVIDUALLY | CAVES |
SPACE TEAM MEMBERS CAN WORK AS A GROUP | COMMONS |
INFORMATION FLOWS THAT OCCUR AS A PART OF EVERYDAY CONVERSATIONS & QUESTIONS | OSMOTIC COMMUNICATION (USUALLY 33 FEET OR LESS APART) |
CHALLENGES OF GLOBAL & CULTURAL DIVERSITY | - TIMEZONES - CULTURES - NATIVE LANGUAGES - STYLES OF COMMUNICATION |
CHARACTERISTICS OF DISTRIBUTED TEAMS | - AT LEAST 1 MEMBER OFF-SITE - NEED WAYS TO REPLICATE CO-LOCATION - UTILIZATION OF LOW-TECH, HIGH-TOUCH AGILE TOOLS AS WELL AS DIGITAL TOOLS |
WAYS TO TRACK TEAM PERFORMANCE | - BURN UP/DOWN CHARTS - VELOCITY CHARTS |
CHART REFLECTING WORK THAT'S BEEN DONE | BURNUP CHART |
CHART REFLECTING WORK THAT'S NOT BEEN DONE YET | BURNDOWN CHART |
CHART REFLECTING HOW THE TEAM IS PERFORMING | VELOCITY CHART |