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AGILE TERMS 5

TermDefinition
CHARACTERISTICS OF AN AGILE TEAM - SELF-ORGANIZING - SELF-DIRECTING - USUALLY 12 OR LESS PEOPLE
HOW DO YOU GENERALIZE SPECIALISTS? - HAVE MEMBERS THAT CAN DO DIFFERENT TASKS - HAVE MEMBERS THAT ARE SKILLED IN > 1 AREA - SHARE WORK TO REDUCE BOTTLENECKS
CHARACTERISTICS OF HIGH-PERFORMING AGILE TEAMS - SHARED VISION - REALISTIC GOALS - LESS THAN 12 MEMBERS - SENSE OF TEAM IDENTITY - PROVIDE STRONG LEADERSHIP
HOW DOES EXPERIMENTATION LEAD TO A "SAFE PLACE"? - ESTABLISHES SAFE ENV FOR DISAGREEMENT - BUILDS STRONG TEAM COMMITMENT - ENCOURAGES TEAM TO EXPERIMENT W NEW METHODS - LEADS TO MORE ENGAGEMENT
WHY SHOULD YOU WELCOME CONSTRUCTIVE DISAGREEMENT? - LEADS TO BETTER BUY-IN & DECISIONS - AVOIDING CONFLICTS LEADS TO ESCALATION - LEADS TO SUCCESSFUL PROBLEM SOLVING
MODELS OF TEAM DEVELOPMENT - SHU-HA-RI MODEL OF SKILL MASTERY - DREYFUS MODEL OF ADULT SKILL ACQUISITION
SHU-HA-RI MODEL OF SKILL MASTERY - SHU = OBEY - HA = MOVING AWAY - RI = FINDING INDIVIDUAL PATHS
DREYFUS MODEL OF SKILL ACQUISITION 1. NOVICE 2. BEGINNER 3. COMPETENT 4. PROFICIENT 5. EXPERT
TUCKMAN'S 5 STAGES OF TEAM DEVELOPMENT - FORMING - STORMING - NORMING - PERFORMING - ADJOURNING
TEAM GETS TO KNOW EACH OTHER & THERE'S NOT MUCH CONFLICT OR COMMUNICATION FORMING
CONFLICTS ARISE MOST IN THIS STAGE AS TEAM LEARNS EACH OTHER'S IDEAS STORMING
TEAM BEGINS TO AGREE ON BEST METHODS TO BUILD DELIVERABLES NORMING
TEAM PERFORMING WELL & W/OUT CONFLICT PERFORMING
PROJECT IS COMPLETE & TEAM IS RELEASED ADJOURNING
HOW SHOULD AN AGILE PM/COACH ADAPT LEADERSHIP TO EACH OF TUCKMAN'S 5 STAGES? - FORMING = DIRECTING - STORMING = COACHING - NORMING = SUPPORTING - PERFORMING = DELEGATING - ADJOURNING = RELEASING
TEACHING SKILLS OR KNOWLEDGE TRAINING
PROCESS THAT HELPS A PERSON DEVELOP & IMPROVE THEIR SKILLS COACHING
PROFESSIONAL RELATIONSHIP THAT CAN FIX ISSUES ON AN AS-NEEDED BASIS MENTORING
TYPES OF TEAM SPACES - CO-LOCATED TEAMS - DISTRIBUTED TEAMS
CHARACTERISTICS OF CO-LOCATED TEAMS - WHOLE TEAM IN SAME LOCATION - ALLOWS FOR FACE TO FACE INTERACTION - SHOULD BE W/IN 33 FEET OF EACH OTHER - NO PHYSICAL BARRIERS - SOMETIMES A VIRTUAL CO-LOCATION
ELEMENTS OF TEAM SPACES - LOW-TECH, HIGH-TOUCH - CAVES & COMMONS - OSMOTIC COMMUNICATION - TACIT KNOWLEDGE
SPACE TEAM MEMBERS CAN RETREAT TO INDIVIDUALLY CAVES
SPACE TEAM MEMBERS CAN WORK AS A GROUP COMMONS
INFORMATION FLOWS THAT OCCUR AS A PART OF EVERYDAY CONVERSATIONS & QUESTIONS OSMOTIC COMMUNICATION (USUALLY 33 FEET OR LESS APART)
CHALLENGES OF GLOBAL & CULTURAL DIVERSITY - TIMEZONES - CULTURES - NATIVE LANGUAGES - STYLES OF COMMUNICATION
CHARACTERISTICS OF DISTRIBUTED TEAMS - AT LEAST 1 MEMBER OFF-SITE - NEED WAYS TO REPLICATE CO-LOCATION - UTILIZATION OF LOW-TECH, HIGH-TOUCH AGILE TOOLS AS WELL AS DIGITAL TOOLS
WAYS TO TRACK TEAM PERFORMANCE - BURN UP/DOWN CHARTS - VELOCITY CHARTS
CHART REFLECTING WORK THAT'S BEEN DONE BURNUP CHART
CHART REFLECTING WORK THAT'S NOT BEEN DONE YET BURNDOWN CHART
CHART REFLECTING HOW THE TEAM IS PERFORMING VELOCITY CHART
Created by: justin.olive1
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