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1.3/1.4/1.5 AC Vocab

1.3, 1.4, & 1.5 AC V

TermDefinition
Incremental Approach Program An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.
Program A set of instructions that a computer executes to achieve a particular objective.
End User A representative consumer for whom a hardware or software product is designed.
user interface (UI) The visual part of a computer app or operating system, through which an end user interacts with the computing device or software.
view layer The layer of an app that the user sees and interacts with.
controller layer The layer of an app that contains the program that tells the app how to behave.
event An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message
runtime The period when a program is running. Runtime begins when a program is opened (or executed) and ends when the program is closed.
event-driven programming Type of computer programming where the program responds to an input (or trigger).
event handler A block of code that is triggered when a certain event happens.
user-initiated event In a program, an event that is triggered by user interaction with the user interface.
abstraction The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem.
conditional statement A command that performs different actions depending on whether a condition is true or false.
Boolean logic A form of mathematics in which an expression is reduced to either True or False.
Created by: LeoStudyz
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