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Unit 2 Vocabulary
Citizens of a Digital Culture
Term | Definition |
---|---|
Permissions | Settings that control who can access and make changes to files or data. |
Encryption | A method of converting information into a code to prevent unauthorized access. |
Vault | A secure place for storing important information or valuable items. |
Social Engineering | Manipulating people into giving up confidential information. |
Phishing | A type of social engineering where attackers send fraudulent messages to trick you into revealing personal information. |
Impersonation | Pretending to be someone else to gain access to information or resources. |
Baiting | Offering something enticing to trick someone into revealing information or installing malware. |
Spoofing | Disguising communication from an unknown source as being from a known, trusted source. |
Digital Footprint | The information about you that exists on the internet as a result of your online activity. |
Data Permanence | The concept that information posted online can last forever and be difficult to remove. |
Positive Digital Habits | Behaviors that ensure safety, legality, and ethics when using digital tools. |
Accessibility | Designing digital content so that it can be used by everyone, including people with disabilities. |
Emerging Technologies | New and innovative technologies that are currently being developed and used. |
Global Culture | The shared experiences, ideas, and products that connect people around the world. |
Local Information | Information that is specific to a particular area or community. |
Global Information | Information that is relevant and accessible to people around the world. |