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FA1 3D
Question | Answer |
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Animation comes in a few different flavors. There's keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F | True |
Procedural modeling is extensively used in organic objects like foliage and trees, where the complexity and variations are more infinite. T/F | True |
Maps can be created in programs like Photoshop, and the illusions of textures can be brushed onto the models as easily as if you painted them yourself. T/F | True |
The third step in a 3D production pipeline is the conceptualization of ideas and the creation of the storyboards that translate these ideas into visual form. T/F | False |
This software allows you to craft full 3D games, edit videos and realistic simulations (such as fluid, smoke and hair) a. AUTOCAD b. SKETCH UP c. BLENDER | C. Blender |
In computer graphics, what are the three dimensions? a. X, C and Y axis b. X, Z and Y axis c. X, G and Y axis | b. X, Z and Y axis |
In computer graphics, we don't really say the point is *left/right", "up/down", or "higher/lower". T OR F | True |
In procedural modeling you can change the density of branches, height of tree trunks, curls and angles, as per your needs. T OR F | True |
This process is used when the modelers require a digital representation of the humans. a. IMAGE-BASED MODELING b. 3D SCANNING c. PROCEDURAL MODELING | b. 3D SCANNING |
In this hybrid process, the 3D models are created through a polygon model and then it is converted into sub-division model. a. IMAGE-BASED MODELING b. SUB-DIVISION MODELING c. PROCEDURAL MODELING | b. SUB-DIVISION MODELING |
3D Scanning modeling enables modelers to design the 3D models, in a way similar to the process of sculpting digital clay. T/F | True |
This is a type of polygonal modeling, where the artist uses a geometric shape, like a cube, cylinder or sphere and shapes it until the intended appearance is achieved. a. Spline/NURBS modelling b. Contour/Edge modelling c. Polygonal/Subdivision/Box | c. Polygonal/Subdivision/Box Modeling |
The process involves the incorporation of a 2D spline, and it is different from NURBS. This modeling technique is primarily used to generate organic 3D models in films. a. SURFACE MODELING b. 3D SCANNING c. PROCEDURAL MODELING | a. SURFACE MODELING |
A curve-based 3D modeling software that creates mathematically-precise models of 3D surfaces a. Autodesk maya b. Cinema 4d c. Rhino | c. Rhino |
Designs created with 3D modeling software can have many different applications, which is why it's crucial to ask your clients up front about the intended end-use of the design. T/F | True |
It is a 3D modeling, animation, rendering and simulation software. Very similar to 3ds Max but less user-friendly for beginners. a. Rhino b. Autodesk maya c. Cinema 4d | b. Autodesk maya |
Modelling is the very first step in a 3D Production Pipeline T/F | False |
This process is used when the modelers require a digital representation of the humans. | 3D SCANNING |
One of the feature of Maya is creating a modeling simulation. T OR F | TRUE |
Autodesk Maya is a 3d animation, modeling, simulation, and rendering software. T OR F | TRUE |
To determine the location of points, we first establish an arbitrary point in space as the origin. T OR F | TRUE |
During handovers of 3D designs, it is important to make sure to upload high resolution PNG and JPG files of the designs and ask the clients whether they’ll need the 3D source files or any other file formats such as a PSD. T/F | TRUE |
Polygonal/Subdivision/Box Modeling repeat the process of refining and subdividing, till enough polygonal detail is present in the mesh, that can convey the desired concept. T/F | TRUE |
Is a type of disruptive technology, and it has leveraged the 3D modeling process to a great extent. | DIGITAL SCULPTING |
3D Modeling Software enables you to create photorealistic illustrations and mockups that are compelling to clients, as well as expand your skill set to craft blueprints for product and environmental designs. T/F | TRUE |
Surface modeling helps in creating a 3D spline. T/F | FALSE |
RHINO is a software that is widely used in the film industry and helped to create animations in movies like Iron Man and Cloudy with a Chance of Meatballs. T/F | FALSE |
3D modeling is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. T/F | TRUE |
3D modeling can be achieved manually with specialized 3D production software. T/F | TRUE |
Is the process to set up a controllable skeleton for the character that is intended for animation. | RIGGING |
Is the process of taking a shape and molding it into a completed 3D mesh | MODELING |
The art of taking live footage and blending it with computer-generated footage would be considered Rendering. T/F | FALSE |
Rendering an image is typically the last step in the 3D production pipeline (but not the last step in the overall production pipeline), and is perhaps the most important part. T/F | TRUE |
Texturing is the process to set up a controllable skeleton for the character that is intended for animation. T/F | FALSE |
In 3D Coordinates, the most basic visual entity is the point. The point has no size, but it has a location. T/F | TRUE |
Concept and Storyboards, 3D Modelling, Texturing, Rigging, Animation, Lighting, Camera Setting, Rendering, Compositing and Special VFX are the common steps in 3D Production Pipeline. T/F | TRUE |
Animation comes in a few different flavors. There’s keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F | TRUE |
If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. T/F | TRUE |
In 3D, unlike the real world, physical limitations don’t exist. T/F | TRUE |
Is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. | 3D MODELING |
When a 3D model is created, 2D images can be overlaid on it to add colours, designs, and textures. This is called mapping, and often the entirety of a model’s colour comes from this. T/F | TRUE |
3D Production Pipeline includes the 11 most common steps in producing a 3D animation project. T/F? | TRUE |
Texturing, (in combination with textures, camera angle etc.) is where a scene has the potential to come alive. T/F? | FALSE |
In animation and visual effects, the tradition is to use Y as the "up" or elevation axis, with X and Z as the "ground" axes. T/F? | TRUE |
Storyboarding is the very first step involved in a 3D production pipeline. T/F? | TRUE |
Is where a scene has the potential to come alive. | LIGHTING |
Compositing includes stage extensions, environment creation, and blue/green screen replacement. T/F? | TRUE |
Compositing is the conceptualization of ideas and the creation of the storyboards. T/F? | FALSE |
Storyboarding is typically the last step in the 3D production pipeline,it is often overlooked or glossed over by beginners, who are more focused on creating models and animating them. T/F? | FALSE |
The most typical means of creating a 3D model is to take a simple object, called a primitive, and extend or "grow" it into a shape that can be refined and detailed. T/F? | TRUE |
Animation is the process of taking a 2D object and getting it to move. T/F? | FALSE |
Rendering is perhaps the most important step in 3D Production Pipeline. T/F? | TRUE |
Skinning is the process of attaching the 3D model (skin) to the rigged skeleton so that the 3D model can be manipulated by the controls of the rig. T/F? | TRUE |