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Animation comes in a few different flavors. There's keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F
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Procedural modeling is extensively used in organic objects like foliage and trees, where the complexity and variations are more infinite. T/F
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Animation comes in a few different flavors. There's keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F True
Procedural modeling is extensively used in organic objects like foliage and trees, where the complexity and variations are more infinite. T/F True
Maps can be created in programs like Photoshop, and the illusions of textures can be brushed onto the models as easily as if you painted them yourself. T/F True
The third step in a 3D production pipeline is the conceptualization of ideas and the creation of the storyboards that translate these ideas into visual form. T/F False
This software allows you to craft full 3D games, edit videos and realistic simulations (such as fluid, smoke and hair) a. AUTOCAD b. SKETCH UP c. BLENDER C. Blender
In computer graphics, what are the three dimensions? a. X, C and Y axis b. X, Z and Y axis c. X, G and Y axis b. X, Z and Y axis
In computer graphics, we don't really say the point is *left/right", "up/down", or "higher/lower". T OR F True
In procedural modeling you can change the density of branches, height of tree trunks, curls and angles, as per your needs. T OR F True
This process is used when the modelers require a digital representation of the humans. a. IMAGE-BASED MODELING b. 3D SCANNING c. PROCEDURAL MODELING b. 3D SCANNING
In this hybrid process, the 3D models are created through a polygon model and then it is converted into sub-division model. a. IMAGE-BASED MODELING b. SUB-DIVISION MODELING c. PROCEDURAL MODELING b. SUB-DIVISION MODELING
3D Scanning modeling enables modelers to design the 3D models, in a way similar to the process of sculpting digital clay. T/F True
This is a type of polygonal modeling, where the artist uses a geometric shape, like a cube, cylinder or sphere and shapes it until the intended appearance is achieved. a. Spline/NURBS modelling b. Contour/Edge modelling c. Polygonal/Subdivision/Box c. Polygonal/Subdivision/Box Modeling
The process involves the incorporation of a 2D spline, and it is different from NURBS. This modeling technique is primarily used to generate organic 3D models in films. a. SURFACE MODELING b. 3D SCANNING c. PROCEDURAL MODELING a. SURFACE MODELING
A curve-based 3D modeling software that creates mathematically-precise models of 3D surfaces a. Autodesk maya b. Cinema 4d c. Rhino c. Rhino
Designs created with 3D modeling software can have many different applications, which is why it's crucial to ask your clients up front about the intended end-use of the design. T/F True
It is a 3D modeling, animation, rendering and simulation software. Very similar to 3ds Max but less user-friendly for beginners. a. Rhino b. Autodesk maya c. Cinema 4d b. Autodesk maya
Modelling is the very first step in a 3D Production Pipeline T/F False
This process is used when the modelers require a digital representation of the humans. 3D SCANNING
One of the feature of Maya is creating a modeling simulation. T OR F TRUE
Autodesk Maya is a 3d animation, modeling, simulation, and rendering software. T OR F TRUE
To determine the location of points, we first establish an arbitrary point in space as the origin. T OR F TRUE
During handovers of 3D designs, it is important to make sure to upload high resolution PNG and JPG files of the designs and ask the clients whether they’ll need the 3D source files or any other file formats such as a PSD. T/F TRUE
Polygonal/Subdivision/Box Modeling repeat the process of refining and subdividing, till enough polygonal detail is present in the mesh, that can convey the desired concept. T/F TRUE
Is a type of disruptive technology, and it has leveraged the 3D modeling process to a great extent. DIGITAL SCULPTING
3D Modeling Software enables you to create photorealistic illustrations and mockups that are compelling to clients, as well as expand your skill set to craft blueprints for product and environmental designs. T/F TRUE
Surface modeling helps in creating a 3D spline. T/F FALSE
RHINO is a software that is widely used in the film industry and helped to create animations in movies like Iron Man and Cloudy with a Chance of Meatballs. T/F FALSE
3D modeling is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. T/F TRUE
3D modeling can be achieved manually with specialized 3D production software. T/F TRUE
Is the process to set up a controllable skeleton for the character that is intended for animation. RIGGING
Is the process of taking a shape and molding it into a completed 3D mesh MODELING
The art of taking live footage and blending it with computer-generated footage would be considered Rendering. T/F FALSE
Rendering an image is typically the last step in the 3D production pipeline (but not the last step in the overall production pipeline), and is perhaps the most important part. T/F TRUE
Texturing is the process to set up a controllable skeleton for the character that is intended for animation. T/F FALSE
In 3D Coordinates, the most basic visual entity is the point. The point has no size, but it has a location. T/F TRUE
Concept and Storyboards, 3D Modelling, Texturing, Rigging, Animation, Lighting, Camera Setting, Rendering, Compositing and Special VFX are the common steps in 3D Production Pipeline. T/F TRUE
Animation comes in a few different flavors. There’s keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F TRUE
If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. T/F TRUE
In 3D, unlike the real world, physical limitations don’t exist. T/F TRUE
Is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. 3D MODELING
When a 3D model is created, 2D images can be overlaid on it to add colours, designs, and textures. This is called mapping, and often the entirety of a model’s colour comes from this. T/F TRUE
3D Production Pipeline includes the 11 most common steps in producing a 3D animation project. T/F? TRUE
Texturing, (in combination with textures, camera angle etc.) is where a scene has the potential to come alive. T/F? FALSE
In animation and visual effects, the tradition is to use Y as the "up" or elevation axis, with X and Z as the "ground" axes. T/F? TRUE
Storyboarding is the very first step involved in a 3D production pipeline. T/F? TRUE
Is where a scene has the potential to come alive. LIGHTING
Compositing includes stage extensions, environment creation, and blue/green screen replacement. T/F? TRUE
Compositing is the conceptualization of ideas and the creation of the storyboards. T/F? FALSE
Storyboarding is typically the last step in the 3D production pipeline,it is often overlooked or glossed over by beginners, who are more focused on creating models and animating them. T/F? FALSE
The most typical means of creating a 3D model is to take a simple object, called a primitive, and extend or "grow" it into a shape that can be refined and detailed. T/F? TRUE
Animation is the process of taking a 2D object and getting it to move. T/F? FALSE
Rendering is perhaps the most important step in 3D Production Pipeline. T/F? TRUE
Skinning is the process of attaching the 3D model (skin) to the rigged skeleton so that the 3D model can be manipulated by the controls of the rig. T/F? TRUE
Created by: seanmdrg
 

 



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