Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Handwriting 3

Occupation of School Ch.19

QuestionAnswer
Intervention using a Developmental FOR Using this FOR suggests starting at the level at which the child is comfortable and providing opportunities to develop the next level of skills.
Developmental FOR: Developmental Activities Trace simple line drawings. Emphasize lines of shapes by highlighting then and then outlining with white glue.
Developmental FOR: Developmental Activities Using water, rice, beans, or bingo magnetic chips as the contents, pour those contents from one container into another.
Developmental FOR: Developmental Activities Have child copy/imitate designs and body motions. Work with a variety of tools, such as screwdrivers, hammers, tongs, encouraging one-handed working with other hand stabilizing.
Developmental FOR: Developmental Activities Cut putty/paper with scissors to work on a one-handed task designed to strengthen the intrinsic muscles of the hand and further develop tool usage.
Developmental FOR: Developmental Activities Color within a designated area; use a template to cover the area not to be colored, put emphasis on that area.
Developmental FOR: Named Activities Clip it up: place paper clips on cardboard or paper.
Developmental FOR: Named Activities o Feed me: place coins in a narrow vertical slot, encouraging finger/thumb prehension and wrist rotation.
Developmental FOR: Named Activities o Manipulate me: dump out contents of container on table. Pick up a penny, button, and paper clip. Place them in a pan and sort them out. Do this with vision occluded and using only one hand.
Developmental FOR: Named Activities o Scarf Throw: throw scarves up in the air and catch then with both hands, then with one hand or turn and catch.
Intervention Using a Biomechanical FOR This FOR benefits children w/ROM limitations, poor hand strength, poor endurance.
Biomechanical FOR: Motor Activities Have child lie on their stomach to strengthen the back/upper trunk.
Biomechanical FOR: Motor Activities Bounce child on ball to provide vestibular stimulation and joint proprioception to increase muscle tone throughout/to make body ready for occupational performance of sitting/writing
Biomechanical FOR: Motor Activities Have child pick up items w/gently hand-over-hand (HOH) assistance to promote a thumb-index finger grasping patterns/flexing of the ring/little fingers. Provide HOH (A) to place pencil in optimum and most dynamic position in child’s hand.
Biomechanical FOR: Motor Activities Arm strengthening/prone activities decrease arm tremors.
Biomechanical FOR: Named Activities Squirrel Away: put object into child’s hand. Have them try to keep the fingers closed while another child or adult tries to pry the fingers open to get item out of hand.
Biomechanical FOR: Named Activities Pick a Hand: Have child hide object in one hand and try to get another child to decide which hand the object is in.
Biomechanical FOR: Named Activities Clip Away: clip clothespins onto a clothespin tree made of an old coffee cup holder. Activity encourages an open thumb, web space, and finger strengthening.
Created by: 100000007924890
Popular Occupational Therapy sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards