| Term | Definition |
| AGILE BRAINSTORMING METHODS | - QUIET WRITING
- ROUND ROBIN
- FREE FOR ALL |
| GIVE PEOPLE ABOUT 5 MINUTES TO WRITE DOWN THEIR IDEAS | QUIET WRITING |
| PASS A TOKEN AROUND TO ENSURE EVERYONE SPEAKS | ROUND ROBIN |
| PEOPLE SHOUT OUT THEIR THOUGHTS | FREE FOR ALL |
| COLLABORATION GAMES | - REMEMBER THE FUTURE
- PRUNE THE PRODUCT TREE
- SPEEDBOAT (AKA SAILBOAT) |
| ASK STAKEHOLDERS TO IMAGINE AN UPCOMING RELEASE WAS SUCCESSFUL & TO LOOK BACK TO BETTER UNDERSTAND HOW THEY WOULD DEFINE SUCCESS | REMEMBER THE FUTURE |
| DRAW A TREE & ASK STAKEHOLDERS TO ADD FEATURES TO IT USING STICKY NOTES | PRUNE THE PRODUCT TREE |
| DRAW A WATER LINE & A BOAT MOVING & EXPLAIN THAT THE BOAT IS MOVING TOWARDS PROJECT GOALS | SPEEDBOAT (AKA SAILBOAT) |
| EXAMPLES OF CRITICAL SOFT SKILLS | - EMOTIONAL INTELLIGENCE
- NEGOTIATION
- ACTIVE LISTENING
- FACILITATION
- CONFLICT RESOLUTION
- PARTICIPATORY DECISION MODELS |
| SKILL USED TO IDENTIFY, ASSESS, & INFLUENCE EMOTIONS OF OURSELVES & OTHERS | EMOTIONAL INTELLIGENCE |
| HAPPENS ALL THROUGHOUT PROJECT & IT ALLOWS EVERYONE TO INVESTIGATE THE OPTIONS & TRADE-OFFS | NEGOTIATION |
| LEVELS OF ACTIVE LISTENING | LEVEL 1 - INTERNAL - HOW IT AFFECTS ME?
LEVEL 2 - FOCUSED - PERSPECTIVE OF THE SPEAKER
LEVEL 3 - GLOBAL - ADD BODY LANGUAGE TO LEVEL 2 |
| RUN EFFECTIVE MEETINGS & WORKSHOPS | FACILITATION |
| WHAT ELEMENTS ARE REQUIRED FOR EFFECTIVE FACILITATION? | - GOALS
- RULES
- TIMING
- ASSISTING |
| LEVELS OF CONFLICT RESOLUTION | 1. PROBLEM TO SOLVE (SHARE INFO)
2. DISAGREEMENT (PERSONAL PROTECTION)
3. CONTEST (MUST WIN)
4. CRUSADE (PROTECTING OUR GROUP)
5. WORLD WAR (MUST DESTROY OPPONENT) |
| TYPES OF PARTICIPATORY DECISION MODELS | - SIMPLE VOTING
- THUMBS UP/DOWN/SIDEWAYS
- FIST OF FIVE |
| VOTE FOR OR AGAINST THE DECISION | SIMPLE VOTING |
| HOLD THUMBS IN A WAY THAT SHOWS SUPPORT | THUMBS UP/DOWN/SIDEWAYS |
| FIST OF FIVE | - 1 FINGER = TOTAL SUPPORT
- 5 FINGERS = AGAINST |
| TO ESTIMATE FUTURE PROJECTS WE DETERMINE CORRELATION BETWEEN PROJECT INPUT VARIABLES & FINAL COST | CONSTRUCTIVE COST MODEL (COCOMO) |
| GROUP THAT BUILDS & TESTS INCREMENTS OF THE PRODUCT | DELIVERY / DEVELOPMENT TEAM |
| WHAT DOES THE DELIVERY / DEVELOPMENT TEAM DO? PART 1 | - BUILD PRODUCT INCREMENTS
- UPDATE INFO RADIATORS
- SELF ORGANIZE & DIRECT
- SHARE PROGRESS IN DAILY STANDUPS
- |
| WHAT DOES THE DELIVERY / DEVELOPMENT TEAM DO? PART 2 | - WRITE ACCEPTANCE TESTS
- DEMO COMPLETE PRODUCT INCREMENTS
- HOLD RETROSPECTIVES AFTER SPRINTS
- RELEASE & SPRINT PLANNING ESTIMATIONS |
| WHAT DOES THE PRODUCT OWNER / CUSTOMER DO? | - PRIORITIZE PRODUCT FEATURES
- MANAGE PRODUCT BACKLOG
- ENSURE TEAM UNDERSTANDS BACKLOG ITEMS
- DEFINE ACCEPTANCE CRITERIA
- PROVIDE RELEASE DUE DATES
- ATTEND PLANNING, REVIEW, & RETROSPECTIVE MEETINGS |
| WHAT DOES THE AGILE PM / SCRUMMASTER / COACH DO? | - ACT AS SERVANT LEADER
- FACILITATE SELF-ORGANIZATION & DIRECTION
- ENSURE PLAN IS VISIBLE & PROGRESS IS KNOWN TO STAKEHOLDERS
- ACT AS MENTOR/COACH
- WORK WITH PRODUCT OWNER TO MANAGE BACKLOG
- SOLVE ISSUES |