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Alice Final Test


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Created by: klaidley
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parametersAll data in Alice MUST be categorized based on the kind of data it represents. So variables, _____, and functions must have a data type. Examples of data types are number, boolean, string, object, direction, etc.11true
constructsThe wait statement is located on the bottom of the code editor, next to the Do in order and Do together _____. It is used to add a pause in your animation. If you want to make your program pause for a few seconds between 2 lines add a wait statement.21true
executeIt evaluates a condition and based on the value, it executes code. So if the condition is True, then it will execute the code in the first block (under the If line). If it is False, it will _____ the code in the “Else” block.31true
programThe print statement is located on the bottom of the code editor, next to the Do in order and Do together constructs. It is used to print phrases or even the values of variables in your _____ right onto the screen during the runtime of the animation.41true
What is a Property?Answer: Properties are the characteristics of the object, such as color, opacity. You can change the properties during scene setup and runtime. For example, “cookie set vehicle to tortoise”.50false
methodIt is the method that you call when an event occurs. Example “shootBolt” was the _____ that we called to handle mouse clicks in the Zeus lab.61true
actionsBuilt-in methods are the _____ that an object can do. So verbs like move, turn, and roll are examples of built-in methods. They are already defined and provided to us to use in Alice.81true
What is a variable?Answer: A variable is a placeholder that can hold a value. You can use that variable in your code as needed, and change its value at any time. An example is “x set value to 5”. Now anytime you refer to x, the computer knows you really mean the number 5.90false
objectsA data structure defines a way that you group data together. In Alice, the only data structure that you can use is a “List”. You can use lists, whenever you would like to make similar _____ do the same actions. Like a marching band.101true
whereverIt is a property available on all the objects in Alice. It defines what you want your object to move with. For example, if you set a skater’s vehicle to a skateboard, then the skater will go _____ his skateboard goes.111true
specifyThe “While” construct is an indefinite loop in Alice since it does NOT _____ an exact number of times for the loop to repeat. Instead, it depends on a condition that must evaluate to True in order to run the code inside it.121true
iterateHow can you _____ through a list in Alice?130true
objectWhat do you have to use in order to make an _____ move along ANOTHER object’s axis?140true
metersIt is a value you pass to a method (or function) in order to be used in the method’s code. It allows your method to be more flexible and applicable to multiple scenarios. For example, iceSkater.skate(10) will make the skater go 10 _____.161true
rolling”In rotational motion! Remember the “ball _____ lab? The “forward” axis was changing as the ball was turning, which messed up the rolling.171true
repeatedWhenever you have an action that needs to be _____ a certain number of times, you can use a repetitive construct to accomplish that. In every programming language, there are two types of repetitive constructs: definite and indefinite.181true
true/falseUsing “isShowing” (_____) or “opacity” (number from 0 to 1).191true
“airplane”Objects are always NOT capitalized, but “camel cased”, example “boy”, “table”, _____, “toySoldier”, etc.201true
definitionWhat do we mean when we say a class is an “abstract” _____?210true
methodsAn object is created in the Alice world, when you drag and drop a Class in the world. It is the actual instance of that class that can be used in your animation. You use properties, _____, functions provided to manipulate your object.221true