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Unit 1 Lessons 1-3

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Terms
Definition
Editor   The large window where we type on code(on the left)  
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Line Numbers   The number at the beginning of each line  
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Run   After we type in our code, we click the "Run" button to execute the program  
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Output Panel   Shows the end result of a successful code(top right)  
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Console   A box that contains error messages(bottom right)  
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Editor Keys   Displays a list of shortcut keys  
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Comment   Begins with two dashes and a space ( -- ); they mark lines that are ignored by the computer; for comment with several lines use {-comment-}  
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Definitions   Have an equal sign separating the word that's being defined at the left of the equal sign from the right of the equal sign  
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Keywords   Special words that are used to modify the way a computer works (boldface)  
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imports   Add functionality by using code that other people wrote(libraries)  
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program   Is actived when you click "Run"  
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where   Block of code that can only be used with the line immediately above it  
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Identifier   Name of variables or functions  
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Operators   Math symbols +,-,*, and /  
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Punctuation   [] used for lists. () used for tuples and arguments. ,- used to separate elements in lists and tuples  
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Literal Data   Numbers and text that are enclosed in double quotes like "CHUCK WAGON"  
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Ethics   The moral principles applied to a person's actions  
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Plagiarism   The unethical act of passing of someones work as your own  
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Problem Solver   A thinker that takes all of the knowledge and resources at hand to design solutions  
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Perseverance   The act of continuing to attempt something difficult, even if it takes a long time to succeed, often many failures  
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Growth Mindset   The belief that you can learn and grow through perseverance and resilience  
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Debugging   The process of searching for identifying and fixing errors in a code/program  
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Facilitating Questions   Questions that are used to guide conversation rather that provide answers  
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Constructive Criticism   Suggesting improvement or questions a decision in a healthy and supported manner  
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Specification   Is a statement at the top of the input panel that specifies the purpose of the program(written as a comment)  
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Documentation   A list of all libraries  
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Library   A collection of predefined functions  
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Import Statement   Using the keyword import followed by the name of the library. Once a library is imported to the code, the programmer can use any functions defined in that library  
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Hanging Indent   Formatting a paragraph, citation, or definition for which all lines except the first one are indented  
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Header   Specification, Name and Date, Import Statement(s)  
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Body   Where the actual code is(must include PROGRAM!!!)  
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Type   A general classification of data that describes how it is intended to be  
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List   A collection of the same type: must have square brackets and the objects are separated by comments  
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Empty List   A list with no object inside []  
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Signatures   Shortened version of something(signatures are singular)  
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