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AGILE TERMS 9

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Term
Definition
BENEFITS OF ENGAGING TEAM FOR PROBLEM-SOLVING   - CONSENSUS FROM ALL - BROAD KNOWLEDGE BASE - PRACTICAL SOLUTIONS - PEOPLE WORK HARD TO PRODUCE GOOD IDEAS - ASKING FOR HELP SHOWS CONFIDENCE  
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CAUTIONS OF ENGAGING TEAM FOR PROBLEM-SOLVING   - MUST SOLVE REAL PROBLEMS - MAY CAUSE POOR TEAM COHESION - BE CAREFUL W/ TEAM & PROJECT CHANGES - BE SURE TO FOLLOW THROUGH  
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PROCESS FOR CONTINUOUS IMPROVEMENT WHERE YOU FOCUS ON TEAM TO IMPLEMENT SMALL INCREMENTAL IMPROVEMENTS   KAIZEN (FOLLOWS PLAN-DO-CHECK-ACT OR PDCA CYCLE)  
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WHO COINED THE PLAN-DO-CHECK-ACT CYCLE?   EDWARD DEMING  
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STEPS OF AGILE CYCLE   1. PLAN 2. DEVELOP 3. EVALUATE 4. LEARN  
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ELEMENTS OF PROCESS TAILORING   - AMEND METHODOLOGY TO FIT PROJECT - CHANGE THINGS FOR GOOD REASON - DEVELOP A HYBRID  
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ELEMENTS OF VALUE STREAM MAP   - OPTIMIZE THE FLOW OF INFO OR MATERIALS TO COMPLETE A PROCESS - REDUCE WASTE OR UNNECESSARY WORK  
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STEPS TO CREATE VALUE STREAM MAP   1. IDENTIFY PRODUCT OR SERVICE 2. CREATE VALUE STREAM MAP 3. REVIEW TO FIND WASTE 4. CREATE NEW MAP W/ IMPROVEMENTS 5. DEVELOP ROADMAP TO IMPLEMENT FIXES 6. PLAN TO REVISIT AGAIN  
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TEAM MEETING THAT LOOKS AT POSSIBLE THINGS THAT CAN CAUSE FAILURE DURING A PROJECT BEFORE THEY HAPPEN   PRE-MORTEM  
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ELEMENTS OF PRE-MORTEMS   - THINK ON WHAT FAILURES MIGHT BE - LIST REASONS THAT CAN CAUSE FAILURES - REVIEW PROJECT PLAN TO DETERMINE HOW TO REDUCE OR REMOVE REASONS FOR FAILURE  
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SPECIAL MEETING THAT HAPPENS AFTER EACH ITERATION WHERE TEAM INSPECTS & IMPROVES METHODS & TEAM WORK   RETROSPECTIVE  
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STAGES OF A RETROSPECTIVE   1. SET STAGE 2. GATHER DATA 3. GENERATE INSIGHTS 4. DECIDE WHAT TO DO 5. CLOSE OUT MEETING  
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SET STAGE TIMEBOX   6 MINUTES  
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GATHER DATA TIMEBOX   40 MINUTES  
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GENERATE INSIGHTS TIMEBOX   25 MINUTES  
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DECIDE WHAT TO DO TIMEBOX   20 MINUTES  
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CLOSE OUT MEETING   20 MINUTES  
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GOALS OF SETTING THE STAGE   - START RETROSPECTIVE - HELP PEOPLE FOCUS - ENCOURAGE EARLY PARTICIPATION - OUTLINE APPROACH & TOPICS FOR DISCUSSION - GET PEOPLE IN CONTRIBUTION MODE  
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SET STAGE RETROSPECTIVE ACTIVITIES   - CHECK-IN - FOCUS ON / FOCUS OFF - ESVP (PEOPLE IDENTIFY IF THEY'RE EXPLORERS, SHOPPERS, VACATIONERS, OR PRISONERS)  
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GOALS OF GATHERING DATA   - CREATE PICTURE OF WHAT HAPPENED DURING SPRINT - COLLECT INFO TO USE FOR IMPROVEMENTS  
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GATHER DATA RETROSPECTIVE ACTIVITIES   - TIMELINE - TRIPLE NICKELS - MAD, SAD, GLAD  
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BREAK DOWN OF SPRINT EVENTS OVER TIME   TIMELINE  
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BREAK TEAM INTO 5 GROUPS 5 TIMES TO SPEND 5 MINUTES COLLECTING 5 IDEAS   TRIPLE NICKELS  
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IDENTIFY TEAM EMOTIONS DURING SPRINT   MAD, SAD, GLAD  
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GOALS OF GENERATE INSIGHTS   - ANALYZE THE DATA - UNDERSTAND YOUR FINDINGS  
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GENERATE INSIGHTS RETROSPECTIVE ACTIVITIES   - BRAINSTORMING - 5 WHY'S - FISHBONE ANALYSIS - DOT VOTING (DOT PRIORITIZATION)  
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GOALS OF DECIDE WHAT TO DO   - MAKE DECISION ON PROBLEMS THAT WERE FOUND - HOW CAN WE IMPROVE FOR NEXT ITERATION?  
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DECIDE WHAT TO DO RETROSPECTIVE ACTIVITIES   - SHORT SUBJECTS - SMART GOALS  
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GOALS OF SHORT SUBJECTS   DECIDE FOR NEXT ITERATION: - START DOING - STOP DOING - DO MORE OF - DO LESS OF  
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S.M.A.R.T. GOALS   SET TEAM GOALS THAT ARE SMART: - SPECIFIC - MEASURABLE - ATTAINABLE - RELEVANT - TIMELY  
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GOALS OF CLOSE OUT RETROSPECTIVE   OPPORTUNITY TO REFLECT ON WHAT HAPPENED DURING RETROSPECTIVE  
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CLOSE OUT RETROSPECTIVE ACTIVITIES   MAKE 2 COLUMNS - WHAT TO DO MORE OF & LESS OF (PLUS / DELTA)  
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THINGS TO EVALUATE IN TEAM SELF-ASSESSMENTS   - SELF-ORGANIZING? - TEAM EMPOWERED TO MAKE DECISIONS? - BELIEF IN VISION & SUCCESS? - COMMITTED TEAM? - TRUST EACH OTHER? - CONSTRUCTIVE DISAGREEMENTS?  
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