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AGILE TERMS 9

TermDefinition
BENEFITS OF ENGAGING TEAM FOR PROBLEM-SOLVING - CONSENSUS FROM ALL - BROAD KNOWLEDGE BASE - PRACTICAL SOLUTIONS - PEOPLE WORK HARD TO PRODUCE GOOD IDEAS - ASKING FOR HELP SHOWS CONFIDENCE
CAUTIONS OF ENGAGING TEAM FOR PROBLEM-SOLVING - MUST SOLVE REAL PROBLEMS - MAY CAUSE POOR TEAM COHESION - BE CAREFUL W/ TEAM & PROJECT CHANGES - BE SURE TO FOLLOW THROUGH
PROCESS FOR CONTINUOUS IMPROVEMENT WHERE YOU FOCUS ON TEAM TO IMPLEMENT SMALL INCREMENTAL IMPROVEMENTS KAIZEN (FOLLOWS PLAN-DO-CHECK-ACT OR PDCA CYCLE)
WHO COINED THE PLAN-DO-CHECK-ACT CYCLE? EDWARD DEMING
STEPS OF AGILE CYCLE 1. PLAN 2. DEVELOP 3. EVALUATE 4. LEARN
ELEMENTS OF PROCESS TAILORING - AMEND METHODOLOGY TO FIT PROJECT - CHANGE THINGS FOR GOOD REASON - DEVELOP A HYBRID
ELEMENTS OF VALUE STREAM MAP - OPTIMIZE THE FLOW OF INFO OR MATERIALS TO COMPLETE A PROCESS - REDUCE WASTE OR UNNECESSARY WORK
STEPS TO CREATE VALUE STREAM MAP 1. IDENTIFY PRODUCT OR SERVICE 2. CREATE VALUE STREAM MAP 3. REVIEW TO FIND WASTE 4. CREATE NEW MAP W/ IMPROVEMENTS 5. DEVELOP ROADMAP TO IMPLEMENT FIXES 6. PLAN TO REVISIT AGAIN
TEAM MEETING THAT LOOKS AT POSSIBLE THINGS THAT CAN CAUSE FAILURE DURING A PROJECT BEFORE THEY HAPPEN PRE-MORTEM
ELEMENTS OF PRE-MORTEMS - THINK ON WHAT FAILURES MIGHT BE - LIST REASONS THAT CAN CAUSE FAILURES - REVIEW PROJECT PLAN TO DETERMINE HOW TO REDUCE OR REMOVE REASONS FOR FAILURE
SPECIAL MEETING THAT HAPPENS AFTER EACH ITERATION WHERE TEAM INSPECTS & IMPROVES METHODS & TEAM WORK RETROSPECTIVE
STAGES OF A RETROSPECTIVE 1. SET STAGE 2. GATHER DATA 3. GENERATE INSIGHTS 4. DECIDE WHAT TO DO 5. CLOSE OUT MEETING
SET STAGE TIMEBOX 6 MINUTES
GATHER DATA TIMEBOX 40 MINUTES
GENERATE INSIGHTS TIMEBOX 25 MINUTES
DECIDE WHAT TO DO TIMEBOX 20 MINUTES
CLOSE OUT MEETING 20 MINUTES
GOALS OF SETTING THE STAGE - START RETROSPECTIVE - HELP PEOPLE FOCUS - ENCOURAGE EARLY PARTICIPATION - OUTLINE APPROACH & TOPICS FOR DISCUSSION - GET PEOPLE IN CONTRIBUTION MODE
SET STAGE RETROSPECTIVE ACTIVITIES - CHECK-IN - FOCUS ON / FOCUS OFF - ESVP (PEOPLE IDENTIFY IF THEY'RE EXPLORERS, SHOPPERS, VACATIONERS, OR PRISONERS)
GOALS OF GATHERING DATA - CREATE PICTURE OF WHAT HAPPENED DURING SPRINT - COLLECT INFO TO USE FOR IMPROVEMENTS
GATHER DATA RETROSPECTIVE ACTIVITIES - TIMELINE - TRIPLE NICKELS - MAD, SAD, GLAD
BREAK DOWN OF SPRINT EVENTS OVER TIME TIMELINE
BREAK TEAM INTO 5 GROUPS 5 TIMES TO SPEND 5 MINUTES COLLECTING 5 IDEAS TRIPLE NICKELS
IDENTIFY TEAM EMOTIONS DURING SPRINT MAD, SAD, GLAD
GOALS OF GENERATE INSIGHTS - ANALYZE THE DATA - UNDERSTAND YOUR FINDINGS
GENERATE INSIGHTS RETROSPECTIVE ACTIVITIES - BRAINSTORMING - 5 WHY'S - FISHBONE ANALYSIS - DOT VOTING (DOT PRIORITIZATION)
GOALS OF DECIDE WHAT TO DO - MAKE DECISION ON PROBLEMS THAT WERE FOUND - HOW CAN WE IMPROVE FOR NEXT ITERATION?
DECIDE WHAT TO DO RETROSPECTIVE ACTIVITIES - SHORT SUBJECTS - SMART GOALS
GOALS OF SHORT SUBJECTS DECIDE FOR NEXT ITERATION: - START DOING - STOP DOING - DO MORE OF - DO LESS OF
S.M.A.R.T. GOALS SET TEAM GOALS THAT ARE SMART: - SPECIFIC - MEASURABLE - ATTAINABLE - RELEVANT - TIMELY
GOALS OF CLOSE OUT RETROSPECTIVE OPPORTUNITY TO REFLECT ON WHAT HAPPENED DURING RETROSPECTIVE
CLOSE OUT RETROSPECTIVE ACTIVITIES MAKE 2 COLUMNS - WHAT TO DO MORE OF & LESS OF (PLUS / DELTA)
THINGS TO EVALUATE IN TEAM SELF-ASSESSMENTS - SELF-ORGANIZING? - TEAM EMPOWERED TO MAKE DECISIONS? - BELIEF IN VISION & SUCCESS? - COMMITTED TEAM? - TRUST EACH OTHER? - CONSTRUCTIVE DISAGREEMENTS?
Created by: justin.olive1
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