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AGILE TERMS 9
Term | Definition |
---|---|
BENEFITS OF ENGAGING TEAM FOR PROBLEM-SOLVING | - CONSENSUS FROM ALL - BROAD KNOWLEDGE BASE - PRACTICAL SOLUTIONS - PEOPLE WORK HARD TO PRODUCE GOOD IDEAS - ASKING FOR HELP SHOWS CONFIDENCE |
CAUTIONS OF ENGAGING TEAM FOR PROBLEM-SOLVING | - MUST SOLVE REAL PROBLEMS - MAY CAUSE POOR TEAM COHESION - BE CAREFUL W/ TEAM & PROJECT CHANGES - BE SURE TO FOLLOW THROUGH |
PROCESS FOR CONTINUOUS IMPROVEMENT WHERE YOU FOCUS ON TEAM TO IMPLEMENT SMALL INCREMENTAL IMPROVEMENTS | KAIZEN (FOLLOWS PLAN-DO-CHECK-ACT OR PDCA CYCLE) |
WHO COINED THE PLAN-DO-CHECK-ACT CYCLE? | EDWARD DEMING |
STEPS OF AGILE CYCLE | 1. PLAN 2. DEVELOP 3. EVALUATE 4. LEARN |
ELEMENTS OF PROCESS TAILORING | - AMEND METHODOLOGY TO FIT PROJECT - CHANGE THINGS FOR GOOD REASON - DEVELOP A HYBRID |
ELEMENTS OF VALUE STREAM MAP | - OPTIMIZE THE FLOW OF INFO OR MATERIALS TO COMPLETE A PROCESS - REDUCE WASTE OR UNNECESSARY WORK |
STEPS TO CREATE VALUE STREAM MAP | 1. IDENTIFY PRODUCT OR SERVICE 2. CREATE VALUE STREAM MAP 3. REVIEW TO FIND WASTE 4. CREATE NEW MAP W/ IMPROVEMENTS 5. DEVELOP ROADMAP TO IMPLEMENT FIXES 6. PLAN TO REVISIT AGAIN |
TEAM MEETING THAT LOOKS AT POSSIBLE THINGS THAT CAN CAUSE FAILURE DURING A PROJECT BEFORE THEY HAPPEN | PRE-MORTEM |
ELEMENTS OF PRE-MORTEMS | - THINK ON WHAT FAILURES MIGHT BE - LIST REASONS THAT CAN CAUSE FAILURES - REVIEW PROJECT PLAN TO DETERMINE HOW TO REDUCE OR REMOVE REASONS FOR FAILURE |
SPECIAL MEETING THAT HAPPENS AFTER EACH ITERATION WHERE TEAM INSPECTS & IMPROVES METHODS & TEAM WORK | RETROSPECTIVE |
STAGES OF A RETROSPECTIVE | 1. SET STAGE 2. GATHER DATA 3. GENERATE INSIGHTS 4. DECIDE WHAT TO DO 5. CLOSE OUT MEETING |
SET STAGE TIMEBOX | 6 MINUTES |
GATHER DATA TIMEBOX | 40 MINUTES |
GENERATE INSIGHTS TIMEBOX | 25 MINUTES |
DECIDE WHAT TO DO TIMEBOX | 20 MINUTES |
CLOSE OUT MEETING | 20 MINUTES |
GOALS OF SETTING THE STAGE | - START RETROSPECTIVE - HELP PEOPLE FOCUS - ENCOURAGE EARLY PARTICIPATION - OUTLINE APPROACH & TOPICS FOR DISCUSSION - GET PEOPLE IN CONTRIBUTION MODE |
SET STAGE RETROSPECTIVE ACTIVITIES | - CHECK-IN - FOCUS ON / FOCUS OFF - ESVP (PEOPLE IDENTIFY IF THEY'RE EXPLORERS, SHOPPERS, VACATIONERS, OR PRISONERS) |
GOALS OF GATHERING DATA | - CREATE PICTURE OF WHAT HAPPENED DURING SPRINT - COLLECT INFO TO USE FOR IMPROVEMENTS |
GATHER DATA RETROSPECTIVE ACTIVITIES | - TIMELINE - TRIPLE NICKELS - MAD, SAD, GLAD |
BREAK DOWN OF SPRINT EVENTS OVER TIME | TIMELINE |
BREAK TEAM INTO 5 GROUPS 5 TIMES TO SPEND 5 MINUTES COLLECTING 5 IDEAS | TRIPLE NICKELS |
IDENTIFY TEAM EMOTIONS DURING SPRINT | MAD, SAD, GLAD |
GOALS OF GENERATE INSIGHTS | - ANALYZE THE DATA - UNDERSTAND YOUR FINDINGS |
GENERATE INSIGHTS RETROSPECTIVE ACTIVITIES | - BRAINSTORMING - 5 WHY'S - FISHBONE ANALYSIS - DOT VOTING (DOT PRIORITIZATION) |
GOALS OF DECIDE WHAT TO DO | - MAKE DECISION ON PROBLEMS THAT WERE FOUND - HOW CAN WE IMPROVE FOR NEXT ITERATION? |
DECIDE WHAT TO DO RETROSPECTIVE ACTIVITIES | - SHORT SUBJECTS - SMART GOALS |
GOALS OF SHORT SUBJECTS | DECIDE FOR NEXT ITERATION: - START DOING - STOP DOING - DO MORE OF - DO LESS OF |
S.M.A.R.T. GOALS | SET TEAM GOALS THAT ARE SMART: - SPECIFIC - MEASURABLE - ATTAINABLE - RELEVANT - TIMELY |
GOALS OF CLOSE OUT RETROSPECTIVE | OPPORTUNITY TO REFLECT ON WHAT HAPPENED DURING RETROSPECTIVE |
CLOSE OUT RETROSPECTIVE ACTIVITIES | MAKE 2 COLUMNS - WHAT TO DO MORE OF & LESS OF (PLUS / DELTA) |
THINGS TO EVALUATE IN TEAM SELF-ASSESSMENTS | - SELF-ORGANIZING? - TEAM EMPOWERED TO MAKE DECISIONS? - BELIEF IN VISION & SUCCESS? - COMMITTED TEAM? - TRUST EACH OTHER? - CONSTRUCTIVE DISAGREEMENTS? |