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F.A.P
factor affecting performance and motor skills
Term | Definition |
---|---|
simple skills | a skill that is straight forward, requires little concentration and ability. e.g. jumping |
complex skills | a complex skill involves a large attention span because they are practiced ingraining repeatedly to make it easier to perform in completion |
age & maturity | a child must have the ability to visually track moving objects before they can possibly catch a ball |
previous experiences | involvement in games and activities that allow kids to develop skills similar to those needed for more advanced physical activities. |
motivation & desire | in early childhood development, the concept of "physical education" is associated with play. interest and excitement can easily be generated in kids and adults by keeping activities new and challenging. |
level of fitness | children who can resist fatigue and sustain the rigours of physical activity are much more likely to succeed at an early age. the longer you can practice or participate in an activity the more success you will achieve. Success leads to enjoyment. |
perceived ability | because children mature at different rates, don't assume they are all the same ability levels. If a child is forced to try and learn physical or mental skills before they are ready, frustration and withdrawal are often the result. |
motor skills | is a learned sequence of movements that combine to produce a smooth, efficient action in order to master a particular task. |
feedback | the positive or negative response that tells the learner how well the task was completed |
motor skills - GROSS | involve large muscles, precisions is not too important. e.g. plying sports |
motor skills - FINE | involve small muscles,requires high degree of precision eg. playing the piano |
motor skills - PRACTICE METHODS | to learn and improve skills, practice is required |
motor skill - DISCRETE | there are clearly defined beginning and end points. Usually brief action e.g. tennis serve |
motor skill - CONTINUOUS | the movement has arbitrary beginning and end points. repetitive fashion e.g. swimming |
motor skill- SERIAL | when a discrete skill is put in a series or sequence e.g. shooting an arrow in archery |