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Country Simulator
whether you prefer to win by money or war this is the game for you.
Term | Definition |
---|---|
NUKE | to nuke a state it has to be in a 3 state radius from the state or water with nuclear vehicle. |
oil well | produces energy and points. cost 3 and requires a oil field, makes 1 point every 2 turns. 3 energy every 2 turns |
infantry squad | a small, cheap, weak force of your army. move 3 space. cost 1 |
infantry platoon | a larger, more expensive, strong force of your army. move 2 space. cost 3 |
tank | small, expensive, strong addition to your army. move 1 space. cost 5. needs 1 energy |
battle ship | large, expensive form of ocean units. move 1 space. cost 7, needs 3 energy. |
destroyer | small, strong, faster and more expensive unit of navy. move 2 space. cost 10, needs 2 energy. |
nuclear vehicle | small, extremely powerful, extremely expensive and basicly a death switch. move 1. cost 50. needs 5 energy. |
jet | fast, weak, and expensive, move 4. cost 8. needs 1 energy. |
bomber | slow, strong and extremely expensive. move 2, cost 10. needs 2 energy. |
points | money is what makes the world go round. you start off with five points. |
energy | is what really makes the world go round. you start off with five. |
teams | it is who you are and what the enemy is, there is circle, square, triangle and X. |
oil field | wisconsin ,ohio ,nevada ,texas ,flordia , oregon, west virginia and new york have one. |
special states | Alaska,Hawaii(island colonies too) to get to alaska you need to own washington to get to hawaii you need to own california |
starting state | any state that isnt a special state or a state with access to a special state. |
farm | produces 2 energy every 3 turns |
Water pathways | pathways in water that allow certain states to trade with other states. |
Trade | the ability to trade units, points or energy for units, points or energy. to trade the other state must be a neighbor or on the same water pathway. |
war | this option can be done at anytime but requires that you have 1 spare military unit and the state can only be 3 states away. |
colony | this ability is used when you have 20 energy and 30 points to fund a program to find a island off the east coast. |
islands | small area off the east coast that can be used for creation of points or energy, makes 5 of either points or energy every 2 turns. it is your choice which it produces. it cant harbor military units. |