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Digital Citizenship
Vocabulary
Term | Definition |
---|---|
boundaries | Boundaries are physical, emotional and mental limits we set to protect ourselves from being manipulated, used, or harmed by others |
bully | A bully is someone who acts in an aggressive, hostile, or hurtful manner toward others. |
bystander | Bystanders are people who witness the actions of the bully and the reactions of the victim(s), without taking action. |
citation, cite, citing | A reference which names the source of specific information which has been used. |
citizenship | Citizenship means being a member of and supporting your community and country. Citizens have both rights and responsibilities. |
copyright | Copyright is the owner’s legal right to reproduce, display, transmit, perform, and modify a work as well as the right to publicly perform a sound recording by digital transmission. |
Creative Commons | The Creative Commons license allows you to keep your copyright but also allow others to copy and distribute your work provided they give you credit and only on the conditions you specify. |
cyber-bullying | Cyberbullying is the use of digital media tools such as the Internet and cell phones to deliberately and repeatedly hurt, harass, or embarrass someone else. |
digital identity/footprint | A digital footprint is all of the information online about a person either posted by that person or others, intentionally or unintentionally. |
fair use | Fair use is the idea that copyright material may be quoted without the need for permission from or payment to the original source, provided that a citation is clearly given and that the material quoted is reasonably brief. |
flame | A deliberately mean-spirited message sent to others on the Internet. |
grooming | Techniques used by child predators to try to gain your trust. |
hacker | A hacker is someone who accesses computer information without permission. |
harassment | To annoy someone repeatedly. For example, cursing at, following, or mocking someone online. |
intellectual property | Intellectual property includes art, books, inventions, magazines, movies, music, performances, reports, software, stories created by you or by others. |
media literacy | Media literacy is the ability to access, analyze, evaluate and create media in a variety of forms. |
plagerism | Plagiarism is using someone else's words or ideas and passing them off as your own. |
open source | Programming code with limited or no copyright restrictions, allowing you to legally modify and share the software program. |