click below
click below
Normal Size Small Size show me how
Beneficial Vocab.3-1
Term | Definition |
---|---|
Physical dexterity | Skill or ability at preforming phisyiacal tasks |
Coordination | Social phenomenon where people do not interact with their physical environment |
Source code | Underlying game creation code . |
Licensing agreement | Provides third-party designers the rights to obtain the game source code for a specific system. |
Propriety | Attributes assigned to an object, such as visibility, interactivity, and movement |
Online play | Players connect via the Internet to compete with other players. |
LAN party | Players meet at a location and connect their machines to a local area network to play an online game. |
Muscle memory | How the muscles in the body remember practiced movements. |
Motor skill | Combination of hand-eye coordination, muscle memory, and brain extremity pathways to make movements appear smooth. |
Toy | an object for a child to play with, typically a model or miniature replica of something. |
Reaction time | is the amount of time it takes to respond to a stimulus. |
Reflexes | Quick, involuntary movement. |
Socialize | Interacting in a group environment. |
Game | Activity defined by rules with an objective, goal, or victory condition; it involves a game environment that enables play or pretending. |
Play | Participation in an entertainment activity. |
Competition | Image file size reduction through the use of mathematical formulas to approximate the location and color of each pixel |
Physical traits | Competitions featuring athletic abilities as the basis in determining the winner |
Game enviroment | Setting altered or designed to play a specific activity |
Mental acuity | Person’s learning, problem solving, and reasoning ability. |
Puzzles | Require the player to mentally analyze and solve a problem. |
Board games | A portable game environment in which players use imagination to engage in mental or strategic competition. |
Random number generator | Any device used to create a number at random within a given range of numbers. |
Card game | A series of uniquely printed cards used within set rules of a game |
Themed board game | Board games with a central theme. |
Immersion | Degree to which a player connects to the game world. |
RPG | Role playing game; player takes on the role of the questing hero |
Dessitized | Repeated exposure to an unpleasant event until it no longer results in an emotional reaction. |
Cocooning | Social phenomenon where people do not interact with their physical environment. |
ROM | Read-only memory chip in a plastic case that stored the game program. |
Backward compatibility | Older games can be played on newer game consoles. |