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Adobe Animate
Term | Definition |
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Animate CC | software that allows you to design interactive animations with cutting-edge drawing tools and publish them to multiple platforms |
Design | an outline, sketch, or plan, as of the form and structure of a work of art |
Text | words, letters, numbers, and symbols created using the Text tool |
Animation | a visual presentation of many still frames produced from drawings, models, or objects posed in a series of incremental movements that are then rapidly sequenced to give the illusion of lifelike motion |
Video | a program or other visual media product including moving images, with or without audio, that is digitally recorded, reproduced, or broadcasted |
Interactive media | a method of communication in which a program's outputs depend on the user's inputs |
ActionScript | an object-oriented programming language that is designed specifically for website animation |
Workspace | the work area in a software program consisting of a customized arrangement of various UI (user interface) elements, such as panels, bars, and windows; options in Animate include Animator, Designer, Essentials, Developer, and Classic or it may be customize |
Interface | a device or program enabling a user to communicate with a computer; Animate's Interface is comprised of the Stage, Pasteboard, Properties panel, Library, etc. |
Drawing tools | tools in a software program that aid the user with different drawing abilities - pencil, pen, brush, shape, line, paint, etc. |
Timeline | the area below the stage in Animate that displays the sequence of frames and is used for several actions |
Project phases | plan, design, build, test, publish/launch |
Target audience | the intended audience or readership of a publication, advertisement or other message |
Scope creep | in project management, refers to changes, continuous or uncontrolled growth in a project's scope at any point after the project begins |
Stage | the window in which you will see any type of content on the document once it has been published |
Pasteboard | the area around the stage which can be used to have things off screen which can then be animated into the stage |
Color picker | tool used to choose colors to apply to text, objects, strokes, etc. |
Motion tween | a type of animation that uses symbols to create movement, size and motion changes, fades, and color effects |
Classic tween | a tool used to create animation movements within an Animate document; similar motion tweens, but more complex to create and not as flexible |
Shape tween | animation using shapes in Adobe Animate |
Stamp | a paint tool used to copy pixel values from one place and time to another |
Library | an area in Animate that allows you to store various types of assets (documents, templates, images, etc.) for later use |
Preset | a motion tween that is pre-configured that enables you to add animations with a minimal number of steps. You can also create a custom preset from any animation you make and reuse |
GIF | Graphics Interchange Format; a bitmap image format that supports both animated and static images |
Symbol | a graphic, button, or movie clip that you create once in the Animate CC authoring environment or by using the SimpleButton (AS 3.0) and MovieClip classes |
Instance | a clone or duplicate of a symbol |
Alignment | tool that allows you to align layers on the stage (horizontal center, horizontal right, horizontal left, vertical center, vertical top, vertical bottom, etc.) |
transformation | tool that allows you to transform/change shapes, objects, etc. - resize, flip horizontally/vertically, etc. |
Mask | a layer that creates a hole through which underlying layers are visible; used for spotlight effects and transitions; it can be a filled shape, a type object, an instance of a graphic symbol, or a movie clip |
Anchor | a point on a line |
Clone | a duplication of a symbol |
Rendering | creating a full resolution version |
HTML5 Canvas | added in HTML5, the HTML Canvas element can be used to draw graphics via scripting in JavaScript; for example, it can be used to draw graphs, make photo compositions, create animations, or even do real-time video processing or renderingAn immediate mode b |
Standard banner | standard web advertisement; 468 wide by 60 high |
Background layer | the bottommost layer in the layers palette |
Graphic symbol | used for static images and to create reusable pieces of animation that are tied to the main Timeline; add less to the FLA file size than buttons or movie clips because they have no timeline |
Button | symbol that creates an interactive button that responds to mouse clicks, rollovers, or other actions; contain four frames; each frame represents a different state: Up, Over, Down, and Hit - these states determine how a button visually behaves when the mou |
UP button state | the appearance of the button when the user is not interacting with it |
DOWN button state | the appearance of the button when the user has clicked it |
OVER button state | defines the appearance of the button as the user hovers the mouse over it |
HIT button state | defines the area of the button that responds when clicked |
Code | a set of symbols that can be interpreted by a computer or piece of software |
Code snippet | a programming term for a small region of re-usable source code, machine code, or text; ready-made sections of code you can quickly insert into your code |
Coding | in the simplest of terms, is telling a computer what you want it to do, which involves typing in step-by-step commands for the computer to follow |
Copyright | the exclusive right to make copies, license, and otherwise exploit a literary, musical or artistic work, whether printed, audio, video, etc. |
Typography | the visual component of the written word; the general character or appearance of printed matter |
Leading | the vertical space between lines of type |
Kerning | the process of adding or subtracting space between specific pairs of characters |
Tracking | the process of loosening or tightening a block of text |
Onion skinning | a technique used in creating animations and editing movies to see several frames at once, before and after the current frame |
Rule of thirds | a guideline which applies to the process of composing visual images such as designs, films, paintings, and photographs; an image should be divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that |
Symmetry | the correspondence in size, form, and arrangement of parts on opposite sides of a plane, line or point |
Bitmap layer | a layer containing digital images composed of a matrix of dots |
Event | user actions causing the computer program to respond; types of events include: tap, mouse, timer, activity, text |
Accessibility | creating content that is accessible to all users, including those with disabilities |
Adobe AIR | enables developers to package the same code into native applications and games for Windows and MAC OS desktops as well as iOS and Android devices |
Breakpoint | an intentional stopping or pausing place in a program, put in place for debugging purposes; a means of acquiring knowledge about a program during its execution |
Debug | the routine process of locating and removing computer program bugs, errors, or abnormalities |
.apk file | Android Package Kit; the package file format used by the Android operating system for distribution and installation of mobile apps |
creative commons | an American non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share |
CC-BY | a license with attribution right - must give the author or licensor the credits |
CC-SA | a license with share-alike right - may distribute derivative works only under a license identical to the license that governs the original work |
CC-ND | a license with no derivative works right - licensees may only use verbatim copies of the work |
CC-NC | a license with non-commercial right - may only be used for non-commercial purposes |
Alpha | transparency |
Tangent handle | tool used to adjust the curve on either side of an anchor point |
Balance | organizing the visual weight in a design |
Contrast | creating difference between elements on a page with color or by varying size, fonts, and font styles |
Unity/Harmony | all parts of a design are equal and work together as a whole |
Animated GIF | file that contains multiple images combined into one file to convey animation |
Property inspector | displays commonly used attributes and settings for objects |
Color panel | allows you to modify the color palette and change the color of strokes and fills |
Tools panel | allows you to draw, paint and modify artwork |
Int | ActionScript 3.0 data type; stored internally as a 32-bit integer |
Array | ActionScript 3.0 data type; a collection of variables that can be computed at run time |
Void | ActionScript 3.0 data type; contains only one value, 'undefined' |
Object | ActionScript 3.0 data type; serves as the base class for all class definitions in ActionScript |
.fla file | an animation project file created by Adobe Animate |
.swf file | compressed from an original Flash format designed for small file size and scalability; encodes the text as Unicode |
.swc file | a zip-like file generated by the Flash authoring tool |
.as file | Flash ActionScript source code file |
Stakeholder | any person or group who can affect or be affected by a project's outcome |
Specifications (specs) | a list that precisely describes all tasks and items in a project plan |
Resource allocation table | a list of required tools or assets needed to complete a project |
Property curves | two-dimensional graph in the Motion Editor that represents the properties of a tween |
Dynamic | text field type that displays updating text |
Optimizing | reduce the download time and playback speed of a file |
Proportion/scale | implying the size of an object in relation to another object in the design |
Emphasis | visually drawing attention to a certain area in the design to create a focal point |
Heirarchy | contains elements that lead the reader through each element in order of its significance |
Match screen | export option allowing you to use the screen resolution and maintain the aspect ration of the original image |
Actions panel | allows you to create and edit code for an object or frame |
Component panel | allows you to add a pre-built packaged module that can include graphics and code |
Swatches panel | allows you to update and reuse colors across documents |
Number | ActionScript 3.0 data type; used for storing floating-point numbers and integer values larger than 32-bit |
String | ActionScript 3.0 data type; stored internally as Unicode characters and represents a sequence of 16-bit characters |
Null | ActionScript 3.0 data type; used to represent a missing value |
Boolean | ActionScript 3.0 data type; uses the values True or False |
Mouse event | indicates the user has interacted with the pointing device; click, double-click, click & drag, etc. |
Timer event | event triggered by a defined timer |
Risk assessment | a systematic process of evaluating the potential risks that may be involved in a projected activity or undertaking |
Deliverables | items to be provided, especially as a product of a development process |
Storyboard | a sequence of drawings, typically with some directions and dialogue, representing the scenes/shots planned for a movie, video game, etc. |
Sketch | a rough or unfinished drawing or painting, often made to assist in making a more finished product |
Text event | happens when the user enters text in a text field or clicks a hyperlink in an HTML-enabled text field |
Activity event | happens when a camera or microphone has become active or inactive |
Data event | happens when raw data has completed loading (data sent or received; data is sent and the server has not responded) |
Status event | happens when a device or an object reports its status |
Focus event | happens when the user changes the focus from one object in the display list to another |
Listener | an object in coding that waits for events and responds to them |
Snap to pixels | snaps object directly to individual pixels or lines of pixels on the Stage |
Snap to align | snaps objects to a specified snap tolerance, a preset boundary between objects and other objects or between objects and the edge of the Stage |
Snap to grid | a non-printing grid resembling graph paper that helps you organize objects |
Snap to guide | non-printing guide lines that can be moved, modified, deleted or locked into place |