Adobe Animate
Quiz yourself by thinking what should be in
each of the black spaces below before clicking
on it to display the answer.
Help!
|
|
||||
---|---|---|---|---|---|
show | software that allows you to design interactive animations with cutting-edge drawing tools and publish them to multiple platforms
🗑
|
||||
show | an outline, sketch, or plan, as of the form and structure of a work of art
🗑
|
||||
Text | show 🗑
|
||||
show | a visual presentation of many still frames produced from drawings, models, or objects posed in a series of incremental movements that are then rapidly sequenced to give the illusion of lifelike motion
🗑
|
||||
Video | show 🗑
|
||||
Interactive media | show 🗑
|
||||
ActionScript | show 🗑
|
||||
show | the work area in a software program consisting of a customized arrangement of various UI (user interface) elements, such as panels, bars, and windows; options in Animate include Animator, Designer, Essentials, Developer, and Classic or it may be customize
🗑
|
||||
Interface | show 🗑
|
||||
Drawing tools | show 🗑
|
||||
show | the area below the stage in Animate that displays the sequence of frames and is used for several actions
🗑
|
||||
show | plan, design, build, test, publish/launch
🗑
|
||||
Target audience | show 🗑
|
||||
show | in project management, refers to changes, continuous or uncontrolled growth in a project's scope at any point after the project begins
🗑
|
||||
Stage | show 🗑
|
||||
show | the area around the stage which can be used to have things off screen which can then be animated into the stage
🗑
|
||||
show | tool used to choose colors to apply to text, objects, strokes, etc.
🗑
|
||||
show | a type of animation that uses symbols to create movement, size and motion changes, fades, and color effects
🗑
|
||||
show | a tool used to create animation movements within an Animate document; similar motion tweens, but more complex to create and not as flexible
🗑
|
||||
Shape tween | show 🗑
|
||||
show | a paint tool used to copy pixel values from one
place and time to another
🗑
|
||||
show | an area in Animate that allows you to store various types of assets (documents, templates, images, etc.) for later use
🗑
|
||||
show | a motion tween that is pre-configured that enables you to add animations with a minimal number of steps. You can also create a custom preset from any animation you make and reuse
🗑
|
||||
show | Graphics Interchange Format; a bitmap image format that supports both animated and static images
🗑
|
||||
show | a graphic, button, or movie clip that you create once in the Animate CC authoring environment or by using the SimpleButton (AS 3.0) and MovieClip classes
🗑
|
||||
Instance | show 🗑
|
||||
show | tool that allows you to align layers on the stage (horizontal center, horizontal right, horizontal left, vertical center, vertical top, vertical bottom, etc.)
🗑
|
||||
show | tool that allows you to transform/change shapes, objects, etc. - resize, flip horizontally/vertically, etc.
🗑
|
||||
Mask | show 🗑
|
||||
show | a point on a line
🗑
|
||||
Clone | show 🗑
|
||||
show | creating a full resolution version
🗑
|
||||
show | added in HTML5, the HTML Canvas element can be used to draw graphics via scripting in JavaScript; for example, it can be used to draw graphs, make photo compositions, create animations, or even do real-time video processing or renderingAn immediate mode b
🗑
|
||||
Standard banner | show 🗑
|
||||
Background layer | show 🗑
|
||||
Graphic symbol | show 🗑
|
||||
Button | show 🗑
|
||||
show | the appearance of the button when the user is not interacting with it
🗑
|
||||
show | the appearance of the button when the user has clicked it
🗑
|
||||
show | defines the appearance of the button as the user hovers the mouse over it
🗑
|
||||
HIT button state | show 🗑
|
||||
Code | show 🗑
|
||||
Code snippet | show 🗑
|
||||
show | in the simplest of terms, is telling a computer what you want it to do, which involves typing in step-by-step commands for the computer to follow
🗑
|
||||
Copyright | show 🗑
|
||||
Typography | show 🗑
|
||||
Leading | show 🗑
|
||||
show | the process of adding or subtracting space between specific pairs of characters
🗑
|
||||
Tracking | show 🗑
|
||||
Onion skinning | show 🗑
|
||||
show | a guideline which applies to the process of composing visual images such as designs, films, paintings, and photographs; an image should be divided into nine equal parts by two equally spaced horizontal lines and two equally spaced vertical lines, and that
🗑
|
||||
Symmetry | show 🗑
|
||||
Bitmap layer | show 🗑
|
||||
Event | show 🗑
|
||||
show | creating content that is accessible to all users, including those with disabilities
🗑
|
||||
show | enables developers to package the same code into native applications and games for Windows and MAC OS desktops as well as iOS and Android devices
🗑
|
||||
show | an intentional stopping or pausing place in a program, put in place for debugging purposes; a means of acquiring knowledge about a program during its execution
🗑
|
||||
Debug | show 🗑
|
||||
.apk file | show 🗑
|
||||
creative commons | show 🗑
|
||||
show | a license with attribution right - must give the author or licensor the credits
🗑
|
||||
show | a license with share-alike right - may distribute derivative works only under a license identical to the license that governs the original work
🗑
|
||||
show | a license with no derivative works right - licensees may only use verbatim copies of the work
🗑
|
||||
CC-NC | show 🗑
|
||||
Alpha | show 🗑
|
||||
show | tool used to adjust the curve on either side of an anchor point
🗑
|
||||
show | organizing the visual weight in a design
🗑
|
||||
show | creating difference between elements on a page with color or by varying size, fonts, and font styles
🗑
|
||||
Unity/Harmony | show 🗑
|
||||
Animated GIF | show 🗑
|
||||
Property inspector | show 🗑
|
||||
Color panel | show 🗑
|
||||
Tools panel | show 🗑
|
||||
Int | show 🗑
|
||||
show | ActionScript 3.0 data type; a collection of variables that can be computed at run time
🗑
|
||||
show | ActionScript 3.0 data type; contains only one value, 'undefined'
🗑
|
||||
show | ActionScript 3.0 data type; serves as the base class for all class definitions in ActionScript
🗑
|
||||
show | an animation project file created by Adobe Animate
🗑
|
||||
.swf file | show 🗑
|
||||
.swc file | show 🗑
|
||||
show | Flash ActionScript source code file
🗑
|
||||
show | any person or group who can affect or be affected by a project's outcome
🗑
|
||||
Specifications (specs) | show 🗑
|
||||
show | a list of required tools or assets needed to complete a project
🗑
|
||||
show | two-dimensional graph in the Motion Editor that represents the properties of a tween
🗑
|
||||
show | text field type that displays updating text
🗑
|
||||
show | reduce the download time and playback speed of a file
🗑
|
||||
show | implying the size of an object in relation to another object in the design
🗑
|
||||
show | visually drawing attention to a certain area in the design to create a focal point
🗑
|
||||
show | contains elements that lead the reader through each element in order of its significance
🗑
|
||||
Match screen | show 🗑
|
||||
show | allows you to create and edit code for an object or frame
🗑
|
||||
show | allows you to add a pre-built packaged module that can include graphics and code
🗑
|
||||
Swatches panel | show 🗑
|
||||
show | ActionScript 3.0 data type; used for storing floating-point numbers and integer values larger than 32-bit
🗑
|
||||
show | ActionScript 3.0 data type; stored internally as Unicode characters and represents a sequence of 16-bit characters
🗑
|
||||
show | ActionScript 3.0 data type; used to represent a missing value
🗑
|
||||
show | ActionScript 3.0 data type; uses the values True or False
🗑
|
||||
Mouse event | show 🗑
|
||||
Timer event | show 🗑
|
||||
Risk assessment | show 🗑
|
||||
show | items to be provided, especially as a product of a development process
🗑
|
||||
show | a sequence of drawings, typically with some directions and dialogue, representing the scenes/shots planned for a movie, video game, etc.
🗑
|
||||
Sketch | show 🗑
|
||||
show | happens when the user enters text in a text field or clicks a hyperlink in an HTML-enabled text field
🗑
|
||||
show | happens when a camera or microphone has become active or inactive
🗑
|
||||
Data event | show 🗑
|
||||
show | happens when a device or an object reports its status
🗑
|
||||
show | happens when the user changes the focus from one object in the display list to another
🗑
|
||||
show | an object in coding that waits for events and responds to them
🗑
|
||||
show | snaps object directly to individual pixels or lines of pixels on the Stage
🗑
|
||||
Snap to align | show 🗑
|
||||
Snap to grid | show 🗑
|
||||
Snap to guide | show 🗑
|
Review the information in the table. When you are ready to quiz yourself you can hide individual columns or the entire table. Then you can click on the empty cells to reveal the answer. Try to recall what will be displayed before clicking the empty cell.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.
Normal Size Small Size show me how
Normal Size Small Size show me how
Created by:
MsLWaddy
Popular Computers sets