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2.3
Term | Definition |
---|---|
value | A numerical amount defined in an algebraic equation. |
variable | A placeholder in a device’s memory that stores a value a program is using. |
string | A sequence of characters (letters, numerals, symbols, and punctuation marks). |
Boolean | A type of data in computing that a logical expression evaluates to. The only possible values are True and False. |
event handler | A block of code that is triggered when a certain event happens. |
data packet | A method of transferring data by breaking it into small chunks called packets. |
computation | Any type of calculation that follows a well-defined process like an algorithm. |
runtime | The period when a program is running. Begins when a program is opened (or executed) and ends when the program is closed. |
Internet of Things (IoT) | The network of physical devices, vehicles, buildings, and other items that enable these objects to collect and exchange data. |
smart devices | An electronic device connected to other devices, usually with wireless technology, to exchange data and information. |