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AI part 2
Yipper
Question | Answer |
---|---|
A flaw in a computer program that causes the program to produce an incorrect result or behavior | Bug |
To identify bugs or errors in computer hardware or programs and fix them | Debug |
To increase the value of a numeric variable by a set amount. | Increment |
A programming environment where updates to a program during development automatically appear on the connected testing device. | Live programming |
A program that translates instructions or code into a language that can be read and understood by a computer. | Compiler |
Issues in the code | Compilation error |
Graphic object that may be moved on-screen or otherwise manipulated. | Sprite |
A placeholder in a device’s memory that stores a value a program is using. | Variable |
The type of information stored in a variable. Common data types are Number, String, and Boolean. | Data type |
To assign a variable its initial, or first, value. | Initalize |
A chart used by programmers to keep track of the values of variables in their program. | Trace table |
The process of following the flow of an algorithm step-by-step to make sure it works correctly. | Trace an algorithm |
A line of code that assigns a value to a variable. | Assignment Statement |
Any one of the very small dots that together form the picture on a digital screen. The word pixel is short for picture element. | Pixel |
To create a variable in a program and give it a name. | Declare |
A keyword used when declaring a variable. “Global” makes the variable available to all the blocks in the program. | Global |
The part of a program where a variable is visible and can be used by the code. | Scope of a variable |
A written plan that identifies a problem, its criteria, and its constraints. The design brief is used to encourage thinking about all aspects of a problem before attempting a solution. | Design brief |