Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Ship Structure

Definitions

QuestionAnswer
Center Girder A vertical plate on the ships center line between flat keel and inner bottom or rider plate, extending the length of the ship. Also called center vertical keel (CVK) or center keelson.
Chain locker A compartment for the stowage of anchor chain.
Collision Bulkhead The foremost main transverse watertight bulkhead. It extends from the keel to the freeboard deck and is designed to keep the entire ship from being flooded in case of a collision.
Corrugated Bulkhead a bulkhead constructed of plate bent in alternating directions, such that welded stiffeners are not required.
Deck Beam An athwartships horizontal structural member, usually a rolled shape, supporting a deck.
Deck longitudinal a longitudinal horizontal structure member supporting a deck.
Deck Stringer The strake of deck plating that runs along the outboard edge of a deck.
Deck Transverse a heavy athwartships horizontal structure, built up from plate, supporting a deck.
Deep Tank tanks extending from the bottom or inner bottom up to or higher than the lowest deck.
Doubler Plate Extra Plates added to strengthen sections where holes have been cut in a structure, or where strain or wear is expected.
Drain Hole / Limber Hole A small hole or slot in a frame or plate for the purpose of preventing water or oil from collecting.
Duct Keel a keel built up to form a box beam, suck that piping and other systems may run fore to aft.
Facing Flat A piece of flat bar or plate welded perpendicular to the edge of another plate to form a flange.
Fairwater plating fitted around the ends of shaft tubes and shaped to streamline the part.
Fantail The overhanging stern section of a vessel, from the sternpost aft.
Flange the turned edge of a shape or girder, which acts to resist bending strain.
Flat bar stiffener A stiffener, usually on bulkhead or solid floor, constructed from a piece of plate , or bar without a flange.
Flate plate keel A keel built up from flat plate, usually consisting of the keel plate , center vertical keel, and inner bottom plating.
Floor vertical transverse plate immediately above the bottom shell plating, often located at every frame.
Forecastle A superstructure fitted at the extreme forward end of the upper deck.
Intercostal side Girder A non-continuous vertical plate stiffener running fore and aft some distance off centerline, fitted between floors in the bottom structure, running from bottom plating to tank top.
Keelson ` A large I-beam placed above the vertical keel on the rider plate for reinforcing the keel.
Lighting hole a hole cut in a structure member where it can be made lighter without reducing its strength.
longitudinal frameing a method of framing a ship characterized by many smaller, closely spaced longitudinal stiffeners.
manhole a hole cut in structural member to provide access for a person to pass through for inspection
Created by: justin.churchill
Popular Engineering sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards