Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Psych ch 10

myers 7e psych ch 10 vocab

QuestionAnswer
Cognition the mental activities associated with thinking, knowing, remembering, and communicating
Concept a mental grouping of similar objects, events, ideas, or people
Prototype a mental image or best example of a category. Matching new items to the prototype provides a quick and easy method for including items in ca category (as when comparing feathered creatures to a prototypical bird, such as a robin
Algorithm a methodical, logical rule or procedure that guarantees solving a particular problem. Contrasts with the usually speedier—but also more error prone—use of heuristics
Heuristic a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms
Confirmation bias a tendency to search for information that confirms one’s preconceptions
Fixation the inability to see a problem from a new perspective an impediment to problem solving
Mental State a tendency to approach a problem in a particular way especially a way that has been successful in the past but may not be helpful in solving a new problem
Functional Fixedness the tendency to think of things only in terms of their usual functions; an impediment to problem solving
Representativeness Heuristic judging the likelihood of things in terms of how well they seem to represent, or match, particular prototypes; may lead one to ignore other relevant information
Insight a sudden and often novel realization of the solution to a problem; it contrasts with strategy-based solutions
Availibility Heuristic estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common
Availibility Heuristic the tendency to be more confident than correct—to overestimate the accuracy of one’s beliefs and judgments
Framing the way an issue is posed; how an issue is posed can significantly affect decisions and judgments
Beleif Bias the tendency for one’s preexisting beliefs to distort logical reasoning, sometimes by making invalid conclusions seem valid, or valid conclusions seem invalid
Beleif Perserverence clinging to one’s initial conceptions after the basis on which they were formed has been discredited
Computer Neural Networks computer circuits that mimic the brain’s interconnected neural cells, performing tasks such as learning to recognizing visual patterns and smells
Language our spoken, written, or signed words and the ways we combine them to communicate meaning
Artificial Intelligence (AI) the science of designing and programming computer systems to do intelligent things and to stimulate human thought processes, such as intuitive reasoning, learning, and understanding language
Phoneme in a spoken language the smallest distinctive sound unit
Morpheme in a language, the smallest unit that carries meaning; may be a word or a part of a word (such as a prefix)
Grammer in a language, a system of rules that enables us to communicate with and understand others
Semantics the set of rules by which we derive meaning from morphemes, words, and sentences, in a given language; also, the study of meaning
Syntax the rules for combining words into grammatically sensible sentences in a given language
Babbling Stage beginning at 3 to 4 months, the stage of speech development in which the infant spontaneously utters various sounds at first unrelated to the household language
One-word Stage the stage in speech development, from about age 1 to 2, during which a child speaks mostly in single words
Two-word stage beginning about age 2, the stage in speech development during which a child speaks mostly two-word statements
Telegraphic Speech early speech stage in which a child speaks like a telegram—“go car”—using mostly nouns and verbs and omitting “auxiliary” words
Linguistic determinism Whorf’s hypothesis that language determines the way we think
Created by: Krystle93
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards