Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

AP Psych Unit Five

Classical Conditioning and Learning

TermDefinition
Learning relative behavior change die to experience
Stimulus anything invokes a response in a human or animal
Habituation decreased response to a stimulus with repeated exposure
Associative Learning learning the certain events occur together, maybe two stimuli (classical) or a response and its consequence
Cognitive Learning acquisition of mental information
Types of learning associative, cognitive and observational
Behavioralism objective science, John B. Watson
Ivan Pavlov studied digestion of dogs, learned to salivates, before seeing food, just at door
Parts of classical conditioning NS, US, UR, CR, CS
Neural Stimuli NS
Unconditional Stimulas US
Unconditional Response UP
Conditional Stimulas CS
Conditional Response CR
Main Parts condtiotioning processes aquistion, extiniction, spontaneous recovery, stimulus generalization, stimulus discrination
Aquistion where one links NS and US so that trigger NS triggers CR
Extiniction diminishing the CR when the US doesnt follow CS
Spontaneous Recovery after extiniction CR sponateous reappears
Stimulus Generalization stimuli similar to the CS elicic a response
Stimulus Discrimination Ability to distinguish CS and stimuli that causes US
Higher Order Conditioning Conditioned stimulus in a experienct is paired with a neural stimulus overall creating a second one
John Watson associated his baby albert to cry when seeing white rat because of a sounds
Classical Conditioning 2 stimuli are associated with one another
Operant Condition your action lead to your consequences
Law of Effect edward thorndike if you do something and get reward you are more likely to do it again
B.F. Skinner behaviorist said he could manipulate anything with rewards ans consequences
Operant Chambers contraption where animals could manipulate thinks and respond to stimuli
Shaping rewards desired behaviors that directs that directs animal toward desired behavior
reinforcement any event that strengethen the behaviors it follows
positive reinforcment adding a stimulus with pleasurables
negative reinforemnet removing a stimulus removing something unpleasant
primary reinforcement inately reinforcing stimulus satisfying biological nedded
conditioned or secondary reinforement attaching should be learned, getting power through the attachment
Positive Punishment stopping an unpleasent stimulus
Negative Punishment stopping by removing pleasent stimulus
Negative Stimulus stopping a pleasent stimulus
Continuous v Partiel Reinforcement reinforcement behaviors every time v. only some behaviors
Partiel Reinforcement some of the time, fixewd rati9on, variable ration, fixed intervals, variables
Fixed Ratios set number of behviors, free drink after 10 purchases
Variable Ratios random number, like slot machine
Fixed Intervals set time period, biweekly pay
Variable Intervals random time period
Created by: anisassyed
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards