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Cognitive psy.
ch. 1-4 test #1
Question | Answer |
---|---|
Bottom up processing | based on incoming data. Color, contrast, orientation |
Top down processing | the meaning and knowlede |
early selection model | the filtered step occurs before the incoming information is analyzed to determine meaning |
letters presented to both ears, high load proccessing | early selection model |
only meaningfull information gets to the | detector |
identifies attended message based on physical characteristics ( pitch, spped, tone) | filter |
late selection model | everything gets processed on meaning. Low load |
dictionary unit | which contains stored words, each have thresholds for being activated. |
attenuating theory of attention | instead of filter theres an attenuator. BOTH attended and unattended are let through |
late selection is based on | meaning |
early selection is based on | characteristics |
high load task = | early selection |
low load task= | late selection |
more likely to be distracted in a | low load task |
less likely to be distracted in a | high load task |
Gamers are distracted in | both high and low load task |
divided attention | attention to a number of things simultaneously. Ex. driving and talking on phone |
factors that influence divided attention | practice, difficulty, type of task |
effect of practice | became more automatic, reduces task load |
harder it is the less | automatic |
talking on phone is | cognitive processing |
change blindness | difficulty detecting changes in scene |
feature detectors | neurons such as simple, complex, and end-stopped cells, which fire in response to specific features of the stimuli |
simple | oriented bar of light |
complex | oriented bar of light moving in a specific direction |
end stopped | oriented bar of light, with a specific length, moving in a specific direction. |
Geons | more complex, 3D features detectors. Ex. cylinders or cubes |
feature detectors are | both built in and based on experience |
cerebral cortex | divided into four lobes: temporal, frontal, occipital, parietal |
subcortical structures | below cortex, hippocampus, amygdala, thalamus |
amygdala | emotions |
rely stationg ofr sensory info. (EXCEPT smell) vision, hearing, and touch | thalamus |
memories | hippocampus |
neurons | cells that are specialized to recieve and transmit info. in the nervous sys. |
180 billion cells with | 1000 connection for each |
cell body | contains mechanism to kekpp cell alive (dendrites, axaon, nerve fiber, receptors) |
dendrites | branch out from the cell body to receive electrical signals from other neurons |
recepots are on the | dendrites |
axon or nerve fiber | is a tube filled with fluid that conducts electrical signals. |
neurons that are specialized to receive information from the environmen are called | receptors |
transmit information throughout the body | neurons |
transmit all electrical and chemical signals | neuron |
transduction | one form of energy into another form of energy |
action potential | recorded from neurons with tiny microelectrodes that are positioned inside or right next to the neurons axon. |
electrical firing of a neuron | action potential |
action potential becomes more positive because other neurons | fired |
the strength of the firing never changes the | frequency increases or decreases |
information about stimulis intensit is represented not by the size of the action potential | but by their rate of firing |
two scenarios that can occur when neurotransmitters are released | excitatory and inhibitory |
excitatory neurotransmitter | increase the chance that the next neuron will fire |
inhinitory neurotransmitter | decrease the chance of neuron will fire. |
broca's area | speaking, located in frontal lobe |
Wernicke's area | understands sppech, located in temporal lobe |
neural code | the pattern of neuron fires |
distributed coding | the code that indicates a specific face is distributed across a number of neurons |
each face is represented by a specific pattern of firing across a number of neurons. | the solution is distributed coding |
Rolling ball ex. | when the ball rolls numberous neurons fire throughout the brain, for things like color, distance, speed |
methods for studing hte physiological nature of cognition | single unit recording, ERP, PET, fMRI, brain lesioning |
Provides information about what single unit neurons are doing | single-unit recording |
ERP | tells you when activity occurs but not where |
response of many thousands of neurons to a specific event | Event related potential (ERP) |
Brain imaging | Good at where, but bad at when |
Measure blood flow in the brain | brain imagin PET, fMRI |
neuropsychology | study of the behavioral effects of brain damage in humans |
Gestalt laws | seires of rules that specify how we perceptually organize parts into wholes |
pragnanz | "law of simplicity" every stimulis pattern is seen in such a way that the resulting structure is as simple as possible |
similarity | similar things appear to be grouped together |
good continuation | strait or smooth cury lines are seen as belonging together. |
proximity of nearness | things that are near eachother appear to be grouped together |
common fate | things that are moving in the same direction appear to be grouped together |
familiarity | tings are more likely to form groups if the groups appear familiar or meaningful. |
n Cognition is adaptive | n Cognition seems to have developed to allow us to anticipate what is coming next and behave accordingly |
n We can be aware or unaware of our own cognitive processes as they occur | (blank) |
n Cognition is based in physiology | n Genes produce the physical building blocks of cognition |
n Cognition is extremely complex | n We process billions of pieces of information almost instantaneously |
n Cognition cannot be directly measured | n Use indirect methods of determining cognitive processes |
low task load = | greater distraction |
varying task load can lead to | more difficulty because it increases the task load |
factors that lead to how you perceive a sound | Pervious experience, Contex, expectations |