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section 8 antecedent interventions

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Augmentative Communication Device   signing, touching, exchanging picture  
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Antecedent interventions   NCR HPCS FCT  
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NCR advantages   Easier to implement than other strategies Makes + L envir Tx pkg that includes NCR and EXT may reduce ext bursts May coincidentally strengthen and maintain adaptive B  
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NCR disadvantages   Free access may reduce motivation to engage in replacement B May accidentally strengthen problem B NCR escape procedure can disrupt instrxn Doesn't teach new behaviors  
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Fixed Time/Variable Time vs. Fixed Interval/Variable Interval   FT/VT is just based on time going by; noncontingent delivery. FI/VI based on time AND correct response!  
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HPCS   Method using high P B to increase likelihood of low P B Must use with B already existing in repertoire Rapid-fire presentation YAY--extremely non-aversive! Works bc B Momentum  
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FCT (Carr and Durand, 1985)   Teach indv to mand for stimuli rather than display target B Application of DRA Capitalizes on present EO's Always use as part of tx pkg  
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Steps in FCT   1-Starts with dense schedules of reinf 2-Reduce Prompts (Fade) 3-Thin Schedule  
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Contingency Contracting   Contract developed collaboratively Used in tx pkg Contract serves as response prompt Rule-governed Can help with self-mgmt  
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3 components of contingency contracts: CuCkoo BRD   B description: who performs, what is B, when, how well, permanent products? Reward description: who decides whether criteria are met? what is reward? who delivers reward? when? how much? Data: Where is data recorded, when will data be reviewed?  
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Token Economy   Contingency Pkg includes 3 parts: 1. Specified list of responses to reinf 2. Tokens for exhibiting specified responses 3. Back-up reinforcers that can be purchased with tokens. 4. Pkg may include response cost  
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Dependent Group Contingency   Group's reinf depndent on B of indv or small group HERO procedure  
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Independent Group Contingency   All mebers of group of offered contingency, but only those who meet contingency earn reinf  
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Interdependent Group Contingency   All indvs in group must meet criterion for group to get reinf. *total group *group average *Good Behavior Game (teams)  
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Self-Management (Skinner)   2-response phenomenon 1. Controlling response=self-managing B (process) 2. Controlled response=B you want to alter (product)  
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Antecedent-based self-mgmt tactics AKA   Environmental Planning or Situational Inducement  
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Self-monitoring   person observes his/her own behavior systematically and records occurrence/nonoccurrence of B  
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Self-eval   comparison of one's own performance with predetermined criterion  
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Self-instrxn   Self-generated verbal responses, covert or overt that f(x) as response prompts for desired B. Often used to guide self through behavior chain  
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Habit Reversal   Multicomponent tx pkg for reducing unwanted B by identifying preceding events and engaging in competing responses.  
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Self-Directed Systematic Desensitization   Develop hierarchy of situations for you from least-to-most fear-inducing. Gradually expose yourself to each situation on the hierarchy, first imagining the situ and then moving to "in vivo."  
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Massed Practice   Forcing yourself to perform undesired B repeatedly SOMETIMES works: dangerous to try on anyone but self  
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Stimulus prompts   Act on antecedent stimuli, NOT on the response. EX: movement, position, redundancy  
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Response prompts   Act on the response itself 1. Verbal 2. Modeling 3. Physical  
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4 ways to remove response prompts   Most- to-least Least-to-most Graduated Guidance Delayed Prompting  
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2 ways to remove stimulus prompts   Fading Shaping  
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Errorless Learning   Instrxnal methods designed to prevent or substanially minimize learner errors that are used to teach particular discriminations Most-to-least prompting/fading Remove prompts so gradually that the likelihood of failure goes away  
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5 ABA based instrxn methodologies   Discrete Trial Trng Incidental Tchg Direct Instrxn Precision Tchg Personalized System of Instrxn  
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Discete Trial (LOVAAS 1960's)   SD; Prompt; Response; Reinf; Intertrial Interval  
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4 ways to introduce targets in DTT   Mass Trial (touch car, car, car, car) Block Trial (touch car, car, bicycle, bicycle) Expanded Trial (touch car, bicycle, plane, car); make sure distracters have been mastered Random Rotation: (touch car, bicycle, plane, bus) all mastered  
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Incidental teaching: 6 guiding principles MdGee, Daly, and Jacobs 1994   Natural Envir Timing (throughout the day, by all) Training loosely Indiscriminable Contingencies Facilitates generalization Uses MO's to build verbal skills to request items  
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Direct Instrxn: 6 guiding principles Siegfried Engelmann   Carefully designed curriculum Small Groups Fast-Paced Teaching (teach more in less time) Scripts Signals and Choral Responding Specific techniques for error correction ***reading, math, spelling, language  
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Precision Teaching: 4 guiding principles Ogden Linsdley   Student is always right Focus on directly observable B Measure of performance is rate/freq (not % correct) Uses SCC  
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Personalized Systen of Instrxn: 5 guiding principles Fred Keller 1963   Self-pacing (personalized) Unit mastery (90% or better) Written materials--books or online, NO LECTURES Proctors=students who are further along in the program Instructor has admin role; lectures are considered reinf bc they are fun and interesting.  
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